We sit down with Ion Hazzikostas, Game Director of World of Warcraft, to discuss the launch of Dragonflight, WoW development, dragon-riding becoming a mainstay, and more.
Post by KostaAndreadis @ 02:11pm 29/06/17 | 1 Comments
Pillars of Eternity is the game that pretty saved developer Obsidian from closure, and elevated the studio to become one of the premiere RPG makers working today. With both Pillars, and last year's Tyranny, Obsidian didn't sacrifice stuff like story and great looking visuals in bringing back a style of game that went out of fashion once the year 2000 rolled around. And Pillars of Eternity II: Deadfire improves on it in every way.
Check it out.
The new engine looks fix one of the major issues that we had with the first game, clutter. With the battle and dungeon exploration stuff that begins at around the 4:00 mark in the video above, the clear separation of each character and being able to trigger abilities looks a lot cleaner this time around.
As does the character models and animation, which look great. Add in weather effects, boss battles, stealth, and a map that will trigger the sort interactive storybook stuff that made Tyranny such a treat, and Pillars of Eternity II: Deadfire looks like another winner. And the nautical theme is timely to boot.
Posted 01:26am 09/7/17