Announced a mere few hours ago we had the pleasure of going hands-on with Ubisoft's latest foray into the world of Assassins -- with the Egypt set Assassin's Creed: Origins. And boy, are things taken up a notch here with an open world that is more open and worldy than ever before.
The game is set in the year 49BCE. By now, the pyramids, the sphinx and more are all already thousands of years old, with Ubisoft opting to avoid setting the game during their construction because, as game director Ashraf Ismail explains “not a lot was really happening then”. It also means with so much history already around you, the options for mystery and exploration are tenfold. Ismail explains that we’ll see rituals (including mummification) and will have a massive, seamless open-world harbouring dynamic life, hidden secrets and a systemic ecosystem open to us and all with a refocused purpose on making the game-world feel more alive than ever before in the series.
Click Here For - Not What You Sphinx it is, Hands-On with Assassin's Creed Origins