At a recent hands-on event in a ridiculously opulent setting in rural NSW, we got to spend some quality time playing the next expansion for The Elder Scrolls Online. The one that as the title suggests, lets players revisit one of the most iconic locations from the series -- Vvardenfell. That place filled with giant mushrooms and strange creatures that made Elder Scrolls III: Morrowing such a special experience.
And this historic and visually impressive setting serves as great reminder that The Elder Scrolls Online provides the sort of RPG experience that will appeal to fans and newcomers alike.
Playing through the early moments of ESO’s Morrowind expansion it’s hard not to get swept up in the familiar yet very different setting of Vvardenfell. And even though ESO has included many other locations we’ve seen before, from Skyrim to Cyrodill, this is a Morrowind that has clearly benefited from over a decade of improvements made in graphic fidelity.
Click Here to Read 'Giant Mushrooms and Bigger Volcanoes – Returning to Morrowind in The Elder Scrolls Online'
“With Morrowind, it's interesting, because everyone remembers the game from 2002, but that was still a long time ago, graphically speaking. And so, we kind of built it from the ground up,” Matt explains. “We went in and took the height map, you know, the actual graphical representation of the terrain, we lifted that from Elder Scrolls III, and then we kind of built it up from there, making sure that the scale was correct, and that it was not too big, and not too small. Then we used a lot of the reference materials for it, you know, the mushrooms, and the creatures, and Vivec city and things like that.”
The results speak for themselves.