Usually the first patch for a big AAA release like Mass Effect: Andromeda would be aimed at fixing any glaring bugs, glitches, or stuff that could potentially break the game. But with a lot of the launch feedback surrounding the new Mass Effect centered on and around the animation, and how weird and often poor some of it looked, BioWare has already begun to address these concerns. With the developer also pointing to future animation fixes and improvements we can expect to see in the future.
Version 1.05 of Mass Effect: Andromeda, kicks thing off with improvements made to the lip syncing and facial animations among other changes. Like the weird zig-zag run that Ryder does.
Here be the full patch notes.
- Improved tutorial placement
- Increased inventory limits
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Improved matchmaking and latency in multiplayer
- Added option to skip autopilot sequences in the galaxy map
- Decreased the cost of remnant decryption keys and made them more accessible at merchants
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during some conversations, including localized VO
- Fixed an issue with Ryder’s movements when running in a zig zag pattern
- Improved the appearance of eyes for human and asari characters
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements
Future patches for the game are said to continue the work being done to address the animation concerns, improve and expand on the player creation tool, and also rework the male romance options for Scott Ryder for the better.
Posted 03:41am 07/4/17
Posted 09:03pm 07/4/17
I'm about 50 hours in and having a blast, almost finished all the loyalty missions and only have 1 planet left to go.
I do have a few gripes though.
Firstly, the gear is super boring and even kind of pointless since they have the crafting system that I think is newly added this game. I've never been a huge fan of having to obtain gear in RPG's but I feel like the only real positive is the rare unusual items with cool names and powerful stats that can sometimes drop. There is none of that in this game, every item that drops is trash because you can easily craft the same item but with extra mods that makes it more powerful. The way I prefer it is to have the armour easily obtained and modified so you don't look like a homeless person out there saving the galaxy but have some really cool weapon drops from finishing missions or encounters.
Secondly, let us f*****g name the saves for f*** sake. I had huge issues with Dragon Age: Inquisition making some bizarre choices at the end that really ruined my experience of the game but because Bioware just time stamp the saves and give you a limit I never bothered trying to keep track of important turning points which I could have gone back to in order to fix it.
My final gripe was going to be about how tedious searching all the planets was but the skip transition feature they added with the patch pretty much fixed that.
Other than the gear being boring and the saves being f*****g stupid the game is great
Posted 04:21pm 08/4/17
I'm really enjoying the game too though, for all its flaws, when it's good it's really good, enough to make me want more. And the combat is great, I reckon best combat in a mass effect game so far. Being able to mix and match abilities at will and switch up and try new stuff keeps it feeling fresh too. In the other mass effect games, I'd often play soldier then take tech and biotic squad mates, and since you could control their abilities, it let you play with biotic and tech stuff and not feel like you were missing out too much. Now that I can do it all myself, I don't miss the micromanagement of ordering my squad around, in fact I think the combat probably plays faster and more frenetic because of it.
The ui though, my god is it awful. A programmer definitely made the UI, it's all just lists within lists within lists and when I first started playing it was seriously overwhelming me. Got my head around it now, but it's still awful, and things like the Loadout consoles are just terrible, just let me equip s*** from my inventory ffs. And like with crafting, if you want to make a new chest, and use the augment from your old chest, you need to unequip the old one to destroy it to get the augment back to make the new one because you can't destroy equipped items. And you can't unequip it through the Loadout console, you can only replace it with another chest, so if it's the only chest you have you're s*** out of luck.
Posted 04:24pm 08/4/17
I got the hang of it after that, but it's definitely not user friendly
Posted 06:54am 10/4/17
Posted 01:47pm 10/4/17
I think the sheer amount of busywork in the game is starting to wear me down too. The main quests are all pretty awesome, and most of the meaningful side quests for the planets and the loyalty missions are pretty good, but almost everything that falls in the 'Tasks' category is fetch quests and mindless busywork which I'm assuming they just added to make the open world feel a bit more populated with stuff. Honestly though I think the game would be stronger without any of that stuff, it just dilutes the story and makes the whole thing feel less epic and less Mass Effect.
Posted 03:24pm 10/4/17
There are other ones where you just think, I'm the Pathfinder, colonizer of worlds and you can't find some other gofer for your s***** job?
The problem with Bioware is they usually have some sort of consequence where because you didn't do that little s***** quest no one else did and some f*****g thing fails.
That said I'd rate it higher than that though because s***** side quests are standard RPG fare and everything else about the game is a lot better than most other RPG's I can think of. It s**** all over Skyrim for example which I wouldn't be surprised if that got high 9's.
Posted 01:19am 11/4/17
Posted 02:43pm 12/4/17
Posted 05:32pm 12/4/17
Posted 06:59pm 12/4/17
All in all, I think the characters on the team are pretty good. Took me a while to warm to some of them, but on the whole pretty good. Liam was kinda boring and a bit annoying at first, but I just did his loyalty mission last night and it was f*****g awesome, one of the best bits of the game so far imo and some of the best dialogue, so I've warmed to him a bit. He also has a great bromance going with Jaal that is good for laughs. Cora and Vetra are probably my least favourites, just because I find them boring. Cora had some potential for interesting stuff with the asari commando backstory, but it never felt like it really paid off, even in her loyalty mission. And Jaal is just interesting I guess cos hes the new alien and can be mined for a lot of that "fish out of water" style humour and drama. Plus I guess the twist with the Kett has interesting repercussions for him.
The old Mass Effect games had some really awful companions too, like the first game had two of the worst in Ashley and Kaiden. In that mission where you had to choose one to stay behind and die it was a really hard choice for me, cos I wanted them both to die. ME2 had Grunt, the fill-in Krogan who nobody gave a s*** about. ME3 I think it was had Zaeed who was just a boring "I'm too old for s*** s***" mercenary. One of the games, I can't remember if it was ME2 or ME3 had a human soldier guy who lived in the cargo hold who was so utterly unremarkable that I can't even remember his name. Even firm fan favourites like Garrus and Tali didn't really come into their own until the later games, and Mordin (one of my personal favourites) didn't even exist until ME2.
I mean this is basically at the point ME1 was at, these are all new characters we're just getting to know, its just at a disadvantage cos instead of being genuinely fresh, its still carrying the baggage of being the successor to a brilliant trilogy of past ME games. Who knows though, in another 6 or 7 years time, after a few more Andromeda games, maybe Jaal and Drack will be as fondly remembered as Mordin or Garrus, and maybe Liam and Cora will as forgotten as Ashley and nameless soldier guy.
Posted 09:59am 13/4/17
One annoying thing I don't like is the mineral finding. I think that doing it from the planet view, like we used to was better. I hope they change it for the next game. You can skip some of the side stuff, fetch missions and such. Would be nice to have 4 or 5 abilities you can use at a time or remove the requirement for the power cell for the combat abilities that use them.
It is a solid Mass Effect game, it will never be as awesome as ME2 but not much is though. I would give it 7.5 - 8.0.
The user interface could be more PC friendly in general but that is always too much work for Bioware.
The research and development thing is a bit of a mess. I would not really miss it.
Posted 11:50am 13/4/17
I had Drack and Peebee in the Nomad with me for most of my time on Elaaden (which is an awesome map) and their relationship is quite cute.
Suvi's accent makes me weak tho.
One thing I will note that I think has been overlooked is how far Bioware have come when it comes to maps. The maps where you can drive around are a huge step up from normal Bioware level design which historically has been incredibly s***. Aya and the Nexus are still a bit meh but I guess baby steps for Bioware.
Posted 12:11pm 13/4/17
Posted 12:31pm 13/4/17
i think i prefer the mining in andromeda. i put the mining graph up when driving between quests and grab whatever shows up a long the way.
what's everyones favourite planet? i haven't been to elaaden yet but so far my fav would be h-047c. driving the nomad was really fun on that planet.
Posted 01:05pm 13/4/17
Voeld probably my least favourite so far, the constant cold and life support drain on Voeld annoyed me. Even though it happened on Eos as well it seemed more annoying on Voeld because it didn't go away when you turn on the vault, but it was at least used for interesting gameplay in the vault where you needed to kind of fight around the heaters and stuff. I still haven't bothered doing the architect on Voeld cos it was so annoying having to fight it at the same time as managing the cold.
Posted 03:29pm 13/4/17
I did like that H-047c until I had to alt tab out to work out how to get the f*** off it.
I kind of get the Hazardous conditions thing they did to make the planets feel less safe and they did need to do something but I'm sure they could have done better than what they did. Elaaden is probably where it bothered me the least because they use shade as the mechanic to get life support back and once you open the vault it goes away.