After spending several hours deep in the Bolivian jungle, desert, and for some reason the scenic snowy mountain region, we're ready to share our review of Ubisoft's Ghost Recon: Wildlands. The latest Tom Clancy joint that looks to transpose the stealth squad-based mechanics of the series into a large open world experience. How does it fare? Well, pretty well. To a point.
There comes a point when you begin adding bits and pieces from various titles, specific open-world elements that have worked well enough on other games, mechanics from genres more conducive to the idea of leveling-up a character, an aesthetic that implies gritty realism, and things start to look a little muddy. And often require a bit of explanation, or comparison to like-for-like examples to make sense. Ghost Recon Wildlands from Ubisoft Paris is a little bit Far Cry, a little bit Just Cause, a dash of Grand Theft Auto, a sprinkling of The Division, and every bit a Ubisoft Open World Game.
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