We chat with DICE about what's changed, and can continue to change with Star Wars Battlefront II's multiplayer!
Interview: Talking Battlefront II Multiplayer with DICE
We sit down to talk about the latest card expansion Journey to Un'Goro, and that one time the team considered a Warcraft Babies expansion.
Talking Hearthstone with Game Director Ben Brode
We take Relic's latest RTS for a spin, a reimagining of the series as a large-scale RTS meets MOBA
Doin' It For the Space Pope - Dawn of War III Reviewed!
And discover the GLOO Cannon was nearly removed from the game, and Mimics were a lucky mistake.
Talking Prey - We Chat with Arkane's Raphael Colantonio!
Post by KostaAndreadis @ 02:54pm 21/03/17 | 0 Comments
After spending several hours deep in the Bolivian jungle, desert, and for some reason the scenic snowy mountain region, we're ready to share our review of Ubisoft's Ghost Recon: Wildlands. The latest Tom Clancy joint that looks to transpose the stealth squad-based mechanics of the series into a large open world experience. How does it fare? Well, pretty well. To a point.

There comes a point when you begin adding bits and pieces from various titles, specific open-world elements that have worked well enough on other games, mechanics from genres more conducive to the idea of leveling-up a character, an aesthetic that implies gritty realism, and things start to look a little muddy. And often require a bit of explanation, or comparison to like-for-like examples to make sense. Ghost Recon Wildlands from Ubisoft Paris is a little bit Far Cry, a little bit Just Cause, a dash of Grand Theft Auto, a sprinkling of The Division, and every bit a Ubisoft Open World Game.


Click Here to Read Our Full Ghost Recon: Wildlands Review



ghost recon wildlandsreviewtom clancyubisoft





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