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Post by KostaAndreadis @ 12:12pm 20/03/17 | 8 Comments
With DX11 support to be phased out in favour of the new rendering API. Now, we're not technical experts, so when Star Citizen developers Cloud Imperium state that the change won't require a whole lot of work as both Vulkan and DX12 have a bunch of similarities, we have err on the side of agreement. Plus, the change would ensure that Star Citizen would be playable on multiple versions of Windows and Linux.

The announcement was made over at the community forums in a response to a fan question by Cloud Imperium's Alistair Brown.

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.



star citizenvulkandirectxdirectx 12





Latest Comments
Psycho
Posted 10:14pm 20/3/17
Good 'Ol 'change horse in mid Stream' Chris Roberts hey? Here comes the feature creep, what does this do to thew project?.. add another year to the project? Then in a year or two something else will be tasty and he will want to incorporate that...meanwhile my ship sits in an imaginary hangar in an imaginary Galaxy at the whim of a man with an unfetted imagination. :)
trog
Posted 12:13am 21/3/17
When does this become the new DNF?
notgreazy
Posted 04:19pm 21/3/17
Good 'Ol 'change horse in mid Stream' Chris Roberts hey? Here comes the feature creep, what does this do to thew project?.. add another year to the project? Then in a year or two something else will be tasty and he will want to incorporate that...meanwhile my ship sits in an imaginary hangar in an imaginary Galaxy at the whim of a man with an unfetted imagination. :)

All the bulls*** crap aside, isn't this actually a smart move?

Relying on DirectX which is bundled with windows is extremely limiting and long term it probably hinders production. The counterpoint to this argument is Vulkan has only been out for 12 months, with only 12 games using it.

I really hope Vulkan becomes more popular.
notgreazy
Posted 04:25pm 21/3/17
It's really interesting to see the funding and goals of this game:
https://robertsspaceindustries.com/funding-goals

First milestone was at 2million and stretch goals kept being added in all the way to 65 million. No more goals beyond this number. That's an insane number for an indie company using crowdfunding.

The current total amount raised is more than double the last stretch goal: 145 million. What the F*** are they going to do with 80 million? Nobody ones.
Khel
Posted 08:01pm 21/3/17
I have a morbid fascination with seeing how this turns out, because there wont be any middle ground, it will either have to come out and be the most amazing game ever or Chris Roberts is going to get utterly crucified. It will make all the uproar about No Man's Sky pale in comparison.
paveway
Posted 04:51pm 22/3/17
I have a morbid fascination with seeing how this turns out


me too tbh

zero interest in playing it, i have been waiting for old mate to skip to some non-extradition island with a brick of coke
Raven
Posted 07:02pm 22/3/17
The more I read about this cluster, the the less respect I have for Chris Roberts. Mind you most of that respect was lost when he directed the Wing Commander movie and made the Kilrathi hairless things, made the Tiger Claw look like Galactica, and then said "yeah but that's how I had actually wanted them to look in the game". :/
nings
Posted 07:45pm 22/3/17
Dayz, in space, on crack,streriods & ice with a touch of lsd.
If it's ever released what will they charge for the thing? Given the amount of cold hard some of the backers have tossed in the pot it would have to be a pretty penny indeed.
I'd wager it would have to set a record rrp for a game.
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