Post by KostaAndreadis @ 02:34pm 03/03/17 | 6 Comments
Because hey, switch is the word for today! Ahem, so the System Shock remake currently being developed Night Dive Studios has dropped the Unity engine in favour of Unreal Engine 4. According to the developer the switch was made to ensure that they were able to meet their targets for the console versions of the game, stating "Unity is not a great engine to use if you want to make an FPS on console" at the recent Game Developers Conference in San Francisco.
Although changing engines mid-cycle may sound like a nightmare proposition, apparently the transition won't effect the planned 2018 release date for the reboot. In fact Night Dive Studios even created a new version of pre-alpha gameplay, created with Unreal, that you can see below.