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Post by KostaAndreadis @ 02:55pm 17/02/17 | 0 Comments
And it's being optimized for use with an Xbox controller by Melbourne-based studio Tantalus Media -- who you might remember from the recent Twilight Princess HD Zelda re-release. This new version of Cities: Skylines though, will coincide with the Windows 10 version, which thanks to UWP, probably makes it fairly easy to get it running on Xbox One hardware. At this point you're most likely asking yourself, "A city sim on a console?" Well, Sim City did it a few times over the years, and if there's anything that Sim City did -- Cities: Skylines can do it too!

The Xbox One version of the game will come with all base content of the core release plus all the stuff from the nightlife expansion Cities: Skylines – After Dark.

Here's the announcement trailer showcasing footage from the Xbox One version of Cities: Skylines.



"Paradox is a company that’s proud to publish and support ‘niche’ games, and we’re happy to be able to bring those specialized experiences to console as well." said Fredrik Wester, CEO of Paradox Interactive. "Cities: Skylines has built one of the biggest and most active communities we’ve seen among Paradox’s fans, and that’s saying a lot. We can’t wait to welcome Xbox One players into that group, and I’m eager to see the towns and cities they can build."


Without a doubt, Cities: Skylines is a great game and a worthy successor to the Sim City legacy of city builders past. If the Xbox One version can manage a stable frame-rate with a control scheme that is both functional and somewhat intuitive then this could be a noteworthy addition to the Xbox One line-up.



cities: skylinesxbox oneparadox interactiveannouncement2017





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