By this point we should all be on the same page that Half-Life 3 is probably not going to happen. Or more specifically, Half-Life 2: Episode 3. Game Informer reporter Andrew Reiner, who wrote a detailed and fantastic look at the fall of LucasArts
in 2015, has been trying to get to the bottom of the mysterious disappearance of Half-Life 3 for a few years now. His efforts though have mostly been in vain, turns out Valve is every bit as impenetrable as Nintendo. But not entirely so.
In a new article, an interview with an anonymous source at Valve provides some insight into how the studio operates and that the freedom of experimentation that it gives its employees even led to Half-Life RTS and FMV experiments.
Some are all over the place, from one end of the spectrum being what you would expect – a single-player narrative-focused game – to completely different entertainment ideas that are as wild as they are weird. They were thinking about using the Half-Life characters as a brand for entirely different purposes. Some were bizarre, like turning Half-Life into an RTS, or a live-action, choice-driven game. These things have been contemplated by people, but were never being considered by the whole of Valve as “Yeah, that was the plan.” The nature of Valve is there aren’t plans like that. That’s not how Valve operates. Ideas come from the passion and drive of the individuals within the company’s walls.
It's a fascinating read, so if you're looking for that timely reminder that we never got a Half-Life 3 proper, be sure to check it out