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Post by KostaAndreadis @ 04:57pm 06/12/16 | 4 Comments
As Obsidian Entertainment's follow-up to the wonderfully old-school Pillars of Eternity, Tyranny throws players into a world where the battle between good and evil has long since passed. Evil won, and it's now up to the people to get in line and live under the rule of the mysterious Overlord Kyros. It's definitely a great concept for an RPG, and in terms of story Tyranny certainly delivers. And then some.

In fact, Tyranny provides a level of freedom and choice rarely seen. And even though the premise sounds like a sales-pitch to get your attention, in the end the narrative is nuanced, detailed, and chock-full of great stuff. Great big, evil stuff.

Where Tyranny excels, is in its premise, setting, and the freedom it gives players to embody the many different shades of evil. From a sales-pitch perspective Tyranny has a great hook, it takes place in a world where evil reigns supreme. The Overlord Kyros, a mysterious being with god-like powers, has won The Great War and only really has a few battles left before the entire land of Terratus is under her control. And it’s her Archons, these evil generals, that are the ones you get to see as they compete for glory to take over the last scrap of land, enslave the people, and usher in the rule of Kyros.

Tyranny makes no attempt to provide a tale of the underdog, or shine a light on the noble and courageous few that resist the rule of Kyros. Thanks to the magic at her disposal, and the sheer size of her armies, this is a world where choice within a specific window of evil is everything. Where being the ‘good guy’ amounts to convincing a rag-tag group of rebels to drop their swords and join the Scarlet Chorus, where they will either be humiliated and systematically driven to become soulless killing machines or impaled on spikes.

Click Here to Read Our Tyranny Review

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Latest Comments
Posted 07:07pm 06/12/16
Oh man that ending is such a f*****g letdown. Good review though man, we're pretty much aligned. I even turned the difficulty all the way down as well, although not because I was focused on the story -- i didn't play Pillars and so the combat was nearly impenetrable to me.
Posted 12:40am 07/12/16
Yeah, it leaves it so open for the next chapter -- like a cliffhanger to a season of awesome TV. I'd be pretty upset if we don't get a sequel actually. Yeah, this style of combat requires a bit of practice, and it helped that Pillars was a 60 hour game -- but yeah the real star of the show is the story.


How awesome and mysterious was the whole Spire stuff though, lore-wise, and the err, Edict... that you cast.... fascinating how it kind of seems to be built off of reputation and renown. and then there's the hint that perhaps Kyros is bored and wants to fight another supreme God-like being... hehe... I have so many questions... and story-wise this drew me in way more than Pillars...
Posted 11:10am 08/12/16
so is the game too short or too long?
I'm confused.
Posted 04:40pm 08/12/16
so is the game too short or too long?
I'm confused.


nah it's a big game it just sorta sucker punches you with the ending.
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