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Post by KostaAndreadis @ 02:37pm 22/11/16 | 4 Comments
And it looks like a pretty standard "running around a space station shooter", which we guess is a good thing. Certainly, people won't be spending the majority of their time with Star Citizen playing standard competitive FPS capture point modes, so this is probably more of a showcase to lets us know that in addition to the space flyin', dog fightin', planetary landin', and following the rules and docking guidelines of landing a Class M568 Cargo Freighter onto an M-Class Space Station, there will also be some shootin'.

Star Marine is due to arrive with December's 2.6 Alpha Update for Star Citizen.




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Latest Comments
Khel
Posted 04:17pm 22/11/16
Well that sure looks slow, boring and devoid of character


*In before the Star Citizen army finds this thread on google and comes in white knighting
deadlyf
Posted 05:16pm 22/11/16
Does look pretty boring, also looks like they were playing using controllers.
uglyduckling81
Posted 07:48pm 22/11/16
I quite like the look of the speed. So glad it's not another thousand mile an hour shooter.
They are definitely playing on controllers though which makes it look terribly consoly.
The characters look great and the weapon movements were pretty gorgeous.
My real question is why is there a capture the node type game in Star Citizen? I hope that's not part of the actual game and just a way for them to test the FPS combat model.
Ickus
Posted 10:47pm 22/11/16
Its in there in the same way Arena Commander is, its a test bed which will end up in the PU as a means for e-sport type stuff.
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