Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 12:53pm 16/11/16 | 2 Comments
One of the great new additions to the Battlefield formula was the introduction of Operations in Battlefield 1. Essentially they took the awesome Rush mode and expanded it to include more players and then stage the battle across multiple maps with bonus events, vehicles, and units appearing depending on how things were panning out. Of course, it wasn't perfect. And the next big update to the game looks to address some of the main issues players have been having with the new more.

Which ultimately boils down to giving attackers more tickets to play with, and other changes as detailed below.

Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

64 player
  • Increase attacker maximum tickets from 150 to 250
  • Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
  • Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.
  • Slightly reduced the time it takes to capture flags.

40 player
  • Increase attacker maximum tickets to 200 from 150
  • Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
  • Slightly reduced the time it takes to capture flags.

The Battlefield Fall Update also features some changes coming to Conquest, where the Suez Conquest map will get some major changes in the form of two new flags and a re-balance of all the existing flags on the map.

It doesn't stop there as the overall patch notes for the update are pretty extensive, with a number of fixes and changes being made across the board. Be sure to head here to check them out. There's a lot to go through, so be sure to let us know if you notice anything in particular that's worth mentioning.

battlefield 1battlefieldpatchpatch notesfixesupdate

Latest Comments
Posted 08:21pm 16/11/16
After all this they still didn't fix the blimp spawn bug lol
Try and spawn in the blimp and you die..
Posted 08:31pm 16/11/16
I kinda like the Suez map the way it is but making it larger would be interesting I guess. The current small version is nice because it's a change of pace from the larger maps.
Commenting has been locked for this item.