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Call of Duty: Modern Warfare RTX Breakdown
Post by KostaAndreadis @ 12:34pm 10/11/16 | 2 Comments
Created as a proof of concept for playing an RTS using the room-scale functionality of the HTC Vive, this recreation of Command and Conquer: Red Alert 2 in Unreal Engine 4 more than impresses. It takes a classic '90s RTS and re-imagines it with technology that was first promised around the time that the original game came out. Created by Ádám Horváth, the demo showcases the usual building of stuff, but with the added awesome of touch controls and a map where you're a god that's in control of just about everything.

As a proof of concept, this was created outside of any contact with EA, and simply serves as a showcase to the possibility of what an old-school RTS might look like in VR.

And the results are definitely something we'd like to see more of.




red alertrtsunreal engineunreal engine 4vrconcepthtc vive





Latest Comments
Hogfather
Posted 12:48pm 10/11/16
Its the control scheme that kills this for the Vive (an RTS was the first thing I looked into making!).

RTS' need less clumsy controls, control groups, hotkeys etc etc. The Vive isn't really made to work this way, point and clicking on that virtual tablet looks like arse but its probably the best way to do it! Maybe Oculus Touch with its finger fidelity stuff.
KostaAndreadis
Posted 02:12pm 10/11/16
I hear ya Hog, but with mouse controls and keyboard hot keys not sure how else they would do it. Though the idea of using your fingers to select units and groups and command forces sounds pretty awesome.
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