It's annual Call of Duty time again, this time it's Infinity Ward's foray into space that hopes to invigorate that long-running yearly series, with Call of Duty: Infinite Warfare, but can the infinite possibilities of space give the franchise the shot in the arm it clearly needs? Read our review to find out.
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That said, the narrative and mission structure on offer follows the old formula rather doggedly. You know the deal: corridor rollercoasters filled with big bang moments (which, admittedly, look bloody amazing on the PS4 Pro I had access to). The usual shooty-bang-bang is only occasionally switched up with zero-G shootouts in asteroid belts, moments that never feel gimmicky, but can be an absolute bitch in the harder difficulties due to a lack of any reliable way to enter cover quickly. Infinite Warfare is also liberal with its Jackal dogfighting moments (think: fun mini-arena blast-a-thons, lots of lock-on assistance, and it looks amazing in PS VR).
Click here for our full Call of Duty: Infinite Warfare review
In the end, I thought Call of Duty: Infinite Warfare was two things: a triumphant return to form for Infinity Ward, but also a return to safety and sameness in at least two of the three pillars. Multiplayer, while solid and highly replayable, is fraught with deja vu and I have concerns that some of the OP, built-in gun perks will devolve this into pay-to-win.