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Post by KostaAndreadis @ 03:34pm 26/10/16 | 0 Comments
With only a week break between Season 2 ending and Season 3 firing up. And with a new season of Overwatch competitive play we can expect to see some changes to how it will all play out. But with the majority of them to take place behind the scenes. Namely in the ranking of players, with Blizzard admitting that far too many people were lumped into the Gold and Platinum tiers for Season 2.

As per the community announcement, Overwatch designer Scott Mercer pointed out that,
Another area of Competitive Play we’re trying to improve for Season 2 is how we distribute everybody into their Skill Tiers (Bronze, Silver, Gold, Platinum, etc.) based on their SR. When Season 2 started, we had WAY more players in Gold and Platinum than we initially intended, and way fewer in Bronze and Silver. This was the result of how we calculated your initial SR for Season 2. We tried to partially reset player SR at the start of Season 2, but the results were not as we expected. Instead, below-average players started Season 2 at a higher SR than they should have been given their performance in Season 1. This meant that as they played in Season 2, their SR would often drop to a lower value, which didn’t feel great. It also meant that there was a much wider variation of skill in the Gold and Platinum tiers than we wanted. This is something we want to avoid in Season 3.


And it's great to see Blizzard taking on feedback and looking to continuously improve the Overwatch competitive experience. Which currently stands as the only real way to play the game.



overwatchseason 3blizzardchangescompetitive playcompetitiveannouncement





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