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Post by Steve Farrelly @ 03:23pm 25/10/16 | 0 Comments
At a preview event held in San Francisco for Watch Dogs 2, Ubisoft declared that they wanted players to try and break their game, such is the confidence they have in what they've built and in players' abilities to maximise and break gameplay systems.

At the event we were let loose into the full, final game-world of Watch Dogs 2 and were essentially allowed to play the first full four hours of the game from its opening sequence. Click through for our full thoughts.

Here's a snippet:
While Watch Dogs and Watch Dogs 2 owe their very design to the success of the Grand Theft Auto series, the similarities end at “open-world” and “player-agency”. The tones shifted around Watch Dogs 2, specifically, are completely removed from the inspiration material and what you find is a game forging a unique voice in a place that has really only been spewing out a single, criminal concept for most of its journey. Watch Dogs’ Aiden Pearce was a vigilante as we know them from popular culture -- an evolution of the Punisher draped in a long trench coat with a hidden face and clear agenda. Watch Dogs 2’s Marcus Holloway is a different protagonist. A young African-American hacker-genius unjustly profiled by a system designed to facilitate stereotypes and maintain a quasi segregationist status quo. The game’s opening rams this to the player in a surprisingly short and direct way, and within just a few minutes Marcus’ plight is ours, and his cultural struggle is a very real, and very honest one.
Click here for our full, in-depth Watch Dogs 2 hands-on preview.



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