It's that time of year again: shooter time. Specifically, first-person shooters (with the exception of the likes of Gears of War 4
, of course). And today we have our in-depth review of Respawn's Titanfall 2, which now comes packaged with a complete single-player campaign and also finds itself releasing on PS4 alongside Xbox One and the platform we reviewed it on -- PC.
Check out a snippet from Joaby's review:
They weren't shipping with a singleplayer campaign, for example. They were including a card system in the place of Perks (a rewards system they'd essentially invented in the first place). Titans had the potential to be huge balance issues. Pilots could wallrun and double jump and power slide, so the game was much, much faster than most other games on the market. There was a big chance that people wouldn't want to play this--and looking at the way the game dropped off after its launch, that might have been the case.
Click here for the full Titanfall 2 review
But the impact it had is obvious. At the time that Titanfall released, the Call of Duty series had just launched Ghosts, which (on top of its many other problems) was probably the slowest Call of Duty since 3. Post-Titanfall Call of Duty games, on the other hand, feature Wall-running, Double Jumping and Power Sliding as if the CoD teams still took their cues from Vince Zampella and Jason West. Once again, the team who changed the landscape of shooters with COD4 did so again--this time, with mobility.
It's clear Respawn Entertainment is capable of making massive, game-changing risks. So why does Titanfall 2 play it so safe?