Post by KostaAndreadis @ 02:56pm 22/09/16 | 0 Comments
And by creative we mean they find ways to bend time, manipulate gravity, create doppelgangers to distract foes, and then set up elaborate explosive traps. Instead of the usual shooty shooty stab stab. The original Dishonored was beloved by fans because of the freedom it gave them to approach each situation, including combat. And from what we see here, Dishonored 2 dials everything up to 11.
Stopping time to throw a body from a ledge only to jump down and then catch it. Whilst setting off an explosion in the distance? Yep, we can't wait to get our hand on this either.