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Post by KostaAndreadis @ 02:26pm 05/09/16 | 8 Comments
Which comes from a recent interview between studio head Chris Roberts and German magazine GameStar. So even though the official website still lists Q4 2016 as the release date for the star-studded Squadron 42 campaign, apparently that's now the more likely windows of the middle to the end of 2017. Naturally the delay is due to the game not being ready, with stuff like AI and the cover-system cited as still needing work.

Of course the source could be wrong and Squadron 42 releases as planned in the next couple of months. But then again, a delay isn't all that surprising considering we haven't really seen in-game footage of Squadron 42 that you would consider to be "final". Or that the bulk of the Gamescom focus was on the new planetary landing stuff for the still-to-be released 3.0 Alpha.



squadron 42chris robertsdelaysingle-playerstar citizen





Latest Comments
PayBack
Posted 10:51am 06/9/16
I think if you look at the source interview, there's some evidence CR was talking about Star Citizen, not Squadron 42.. what the Internet media go off half c***ed and get it wrong? Say it aint so!
Raven
Posted 11:18am 06/9/16
I find it incredibly amusing that this announcement came on the 22nd anniversary of the release of Wing Commander 2, a game by Chris Roberts which was also famously repeatedly delayed and failed to meet deadlines.
notgreazy
Posted 11:53am 06/9/16
I find it incredibly amusing that this announcement came on the 22nd anniversary of the release of Wing Commander 2, a game by Chris Roberts which was also famously repeatedly delayed and failed to meet deadlines.

If this game gets any release, it will be a massive milestone. I've got bets it will not even see the light of day.
Khel
Posted 03:11pm 06/9/16
Look at how crazy the internet went with hate and vitriol when No Man's Sky came out and didn't live up to the hype, and that was just a normal game, people didn't even have that deep an investment in it. Theres going to be riots and total anarchy when Star Citizen fails to live up to all the hype and promises though considering the amount of money people have thrown at it. I can't imagine any scenario where someone who has thrown thousands of dollars at this game wont be disappointed by the end result.

There is no possible way it can live up to the hype. It might still turn out to be a decent game, but no matter how good it is it wont matter in the end because its going to be under such intense scrutiny and every post and every statement ever made about the game will be held up next to the finished product and it will be found wanting. There'll be people demanding refunds, people threatening class action lawsuits, cats and dogs living together, mass hysteria!
notgreazy
Posted 03:29pm 06/9/16
Look at how crazy the internet went with hate and vitriol when No Man's Sky came out and didn't live up to the hype, and that was just a normal game, people didn't even have that deep an investment in it. Theres going to be riots and total anarchy when Star Citizen fails to live up to all the hype and promises though considering the amount of money people have thrown at it. I can't imagine any scenario where someone who has thrown thousands of dollars at this game wont be disappointed by the end result.

There is no possible way it can live up to the hype. It might still turn out to be a decent game, but no matter how good it is it wont matter in the end because its going to be under such intense scrutiny and every post and every statement ever made about the game will be held up next to the finished product and it will be found wanting. There'll be people demanding refunds, people threatening class action lawsuits, cats and dogs living together, mass hysteria!

Sure, people are crazy but, if you are the game developer you should really watch what you say. The developer of NMS even went as far as to say "No MP guys" because he knew his big mouth led people down a wrong alley. It takes 2 to hype, seriously this wouldn't have been as bad if the developer had a solid list of game features that will be included and stuck to them.

Peter Molyneux was notorious for this, it got so bad he has apologised and for a while never spoke to the media. Why people haven't learned that developers talk s***, a lot.

For $120 million dollars you want a plan. The website is vague and designed to build hype, there isn't much of anything. This leads to people self hyping and then the eventual disappointment. But that's what you get for crowd sourcing funds, if I were the developers of this hype machine I would start laying down massive reality checks.
trog
Posted 08:35pm 06/9/16
I find it incredibly amusing that this announcement came on the 22nd anniversary of the release of Wing Commander 2, a game by Chris Roberts which was also famously repeatedly delayed and failed to meet deadlines.
yeh but it /did/ come out eventually :)
Khel
Posted 08:53pm 06/9/16
Sure, people are crazy but, if you are the game developer you should really watch what you say. The developer of NMS even went as far as to say "No MP guys" because he knew his big mouth led people down a wrong alley. It takes 2 to hype, seriously this wouldn't have been as bad if the developer had a solid list of game features that will be included and stuck to them.


Oh yeah absolutely, I'm not blaming the backers or anything. The developers totally overhyped and overpromised the s*** out of this thing, they dug their own grave for sure. I think sometimes its maybe not even intentional, I mean, good game developers and good game designers don't necessarily make good PR or marketting people. Like the guy behind No Man's Sky, I don't think he ever intended to rip people off or blatantly lie to them, he just had all these amazing ideas in his head and he was excited and he overshared.

I get that part of the selling point of crowd funded games is you don't have that screen of marketting and PR and you get the direct interaction with the devs and talk to them directly and all that, but I'm not sure thats necessarily a healthy thing. I'm not sure seeing how the sausage is made is a good thing for your average gamer.
Raven
Posted 10:00am 07/9/16
yeh but it /did/ come out eventually :)

And to be fair WC2 missed the target by what, four months? This was back in the days when games had a <2 year development cycle. The only games big enough to warrant 3-year and sometimes 4-year development cycles were The legend of Zelda games.
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