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Post by KostaAndreadis @ 01:41pm 24/08/16 | 0 Comments
In 2008 Rare was planning to release a HD remake of its classic '90s Nintendo 64 shooter, GoldenEye 007. A hallmark release that at the time proved that the first-person shooter could work on consoles. And that they could include great multiplayer to boot. The in-house project was just about finished too, but due to licensing issues with both the James Bond name and GoldenEye itself, it sadly never came to be.

In addition to the improved resolution and some better texture work GoldenEye 007 on Xbox 360 would have also featured a rock solid 60fps widescreen presentation, modern dual-stick controls as default, and both split-screen and online multiplayer. Now talking about a 60fps presentation can seem a little bit old-hat these days when talking about remasters or remakes but in the case of GoldenEye 007 it would have been quite the improvement. On N64 the game aimed to hit 30fps, but in reality would hover around the 20-25fps mark. And often go below that when the action picked up. And in the case of the game's four-player split screen mode it was even worse, and barely hit 20fps.

Ah, but twas a different time.

For fans of the game the following 30 minute presentation from YouTuber Rare Thief is both a revelation and a sad reminder that we'll never get to replay GoldenEye 007 this way. Sure, we got the awesome Perfect Dark HD remake. But still, it was always about GoldenEye.




goldeneye 007hdhd remakenintendo 64xbox 36060fpsawesomeclassic





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