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Post by Steve Farrelly @ 03:50pm 23/08/16 | 0 Comments
In an in-depth interview around South Park: The Fractured But Whole, Ubisoft's Nao Higo gives us a look at the studio's relationship with Matt and Trey and South Park Studios, how they've brought the relationship closer together and how they've pushed the South Park creators to make the absolute best game they can.

Here's a snippet from our interview:
AusGamers: What was the key bit of feedback you got from community and then from Matt and Trey that fundamentally altered the approach to The Fractured But Whole over Stick of Truth?

Nao: I think for the first product the community were hopeful, but weren’t sure of what they were getting. And so when the game turned out to be really good I think it proved you could have an excellent game based off of an IP. And so we came in at a good moment because there was already a community that knew that it could be done [make a good game about South Park], and as we’re showing more and more of the game they’re seeing that it’s still going to be great and so we’re coming into it from a much more positive standpoint, and now it’s all about looking at some of the downsides of the first product in terms of [the community] wanting more game; they wanted more of everything. And so this is an opportunity for us to work on that and actually create something that really addresses what they want.

AusGamers: Because if I could leverage something from a personal perspective, I found that the fart controls in Stick of Truth weren’t very good or intuitive. And so is that something that’s been addressed this time around?

Nao: Absolutely. You know, in the first product some of that was meant to be a joke in terms of some of the finickiness of the controls, but I don’t think that translated very well. So we’ve learnt a lot from that, Matt and Trey learnt a lot from that, and so we said okay “for this one, let’s make sure that things that should make sense, make sense. And jokes are jokes”. So I think we have a very clear definition of those two things this time around.
Click here for our full South Park: The Fractured But Whole developer interview.

south park the fractured but wholedeveloper interviewobsidianubisoft

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