One of the standout games from both E3 and Gamescom where sports is concerned is Ubisoft's Steep, and at the latter event which wrapped up over the weekend, we went hands-on with a newer build of the game, and learnt more about its fresh and powdery offerings.
Here's a snippet from our hands-on preview:
The separation between sports is handled well, and you can discover new areas to ride as you, well, ride various parts of the mountain. New back country will reveal itself as you go and while the game offers you base challenges, the majority of lines will come by way of your own created challenges, or those of other players around you. And when I mentioned purist before, the game absolutely caters to that breed. For example, it’s not all about light runs, or Snowpark, you can do incredible steep challenges that require you to ride in a sort of stop-start mode and there’s a G-Force system that dictates just how safe, or unsafe you are and it’s built entirely around physics. The right stick helps you cut into the mountain as you navigate between sheer rocks and you’ll transition between powder, sludge and ice in a pretty realistic fashion. For the snow people out there, there’s a huge amount of depth that’s hard to ignore, and I’m thankful the team is treating their foundation with as much intricate respect as they are.Click here for our full hands-on with Steep preview