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Post by Steve Farrelly @ 08:34pm 12/08/16 | 29 Comments
Having played the better part of 20-plus hours of No Man's Sky over the past few days, as well as countless hours of Unknown Worlds' Subnautica, we took it upon ourselves to look at the similarities between the two, followed by their differences and weigh up which game you might want to be playing survival in. And, considering Subnautica has had less than half the media attention of No Man's Sky, we thought it was also a good opportunity to bring the game into the light.

So, which game wins?

Here's a snippet from the feature:
In terms of fantastical investment from an exploration perspective, both our own oceans and space represent the best unknowns, and it’s with these two frontiers we compare two games boldly taking us to places we desperately want to go.

No Man’s Sky is currently the talk of the industry. This is a good thing for such a small team who had lofty ambitions. Review scores are trickling in, mere days after release though -- a little too early for mine, because there’s simply so much to explore and learn within the game that scores can’t possibly be accurate just yet. But I digress. What No Man’s Sky represents is an explorer in all of us, while having to adhere to concepts of practicality such as being able to travel across planets, between planets and beyond solar systems to find new planets. It takes construction and resource gathering seriously enough that they become your job; the means by which you can afford to travel between the stars on mystery vacations. It presents us with a seemingly infinite universe to explore, where all you need to get from A to ℼ is a hyperdrive fueled by Antimatter and Thamium9 (to make a Warp Cell). Mysteries present themselves and, as you slowly decode an ancient alien language, your own mark on your trails is left with funny system, planet and neighbourhood names, created by you for the world to see.

Subnautica is, conversely, one-percent of No Man’s Sky. In scope.
Click here for our full No Man's Sky Vs Subnautica feature.



subnauticano man's skyunknown worldssurvival gameshello gamesversus





Latest Comments
Whoop
Posted 09:56pm 12/8/16
also subnautica isn't even finished so while it's still only about catching fish and not getting eaten by the reapers, there's still things being added to it and the story is being expanded (at least the crashed ship is being expanded and more pieces to the puzzle are emerging)
BladeRunner
Posted 12:15am 13/8/16
Ill have to check out subnautica sometime when it's on special. I'm just doing some TAFE stuff while I wait for NMS to unlock so then I can begin to download the bloody thing.
HurricaneJim
Posted 11:53am 13/8/16
From what I've read NMS is rough on PC...console port....
Steve Farrelly
Posted 01:07pm 13/8/16
I'd hope that's not the case, it was being built first for PC before being picked up by Sony. It runs pretty well on PS4, but I def think it would be more fun using mouse and keyboard
Whoop
Posted 01:26pm 13/8/16

I'd hope that's not the case, it was being built first for PC before being picked up by Sony. It runs pretty well on PS4, but I def think it would be more fun using mouse and keyboard
https://www.youtube.com/watch?v=76aFxsw1lYE&t=3m05s He says it's super "intensive" on PC and had to turn down the graphics a bit. Dunno what his specs are tho.
Khel
Posted 02:24pm 13/8/16
Yeah, apparently the UI is also not tailored to mouse and keyboard either, its still the console UI
Khel
Posted 11:15pm 13/8/16
I feel bad for the Hello Games guys though, the sort of hatred the internet is spewing at them and the whole "This is a triple A release and its awful I'm going to sue you!" type s*** thats going around, but its like 15 guys making this game, not hundreds like an EA title or an Ubisoft title, its just 15 guys who have probably been working like 20 hours a day 7 days a week to madly try and fix s*** and get it ready.

There was such a terrifying level of hype and fanaticism built up around the game, it was always going to disappoint the internet, but thats a shame cos it means nobody is appreciating what is essentially a tiny little indie dev has managed to pull off, going blow for blow with the big guys. Whether I like it or not, I gotta take my hat off to them for even being able to pull it off at all.
Chang
Posted 02:35am 14/8/16
A tiny little indie title charging $60USD...
BladeRunner
Posted 07:10am 14/8/16
I got it for $45 USD from GOG. I've been playing it and i have not left my initial solar system yet. Yeah, there are some issues that the Devs will need to deal with soon.

- Performance issues and video settings
- The UI is a bit crap and needs work for PC.
- Ship handling is not great, I don't like not being able to control the ship better. I can't fly close to the ground and land myself. Landing itself can be an issue. Also taking off can shoot you into space when not intended.
- People are reporting crashes. It's only crashed 2 times for me I think.
- I am sure a lot of work went into the game but I don't think it may be worth the asking price. $25-35 USD would probably be better. Until they do more things with it and fix it up.

If you like grinding sort of games, you will like this.
Zapo
Posted 10:13am 14/8/16
It's heaps better with a controller, I would recommend using one if that's an option.

It's still a little buggy, if you're not dying to play it, I would probably wait a month or two and play it through then.

I'm playing it though, and it's honestly not that bad.
Psycho
Posted 01:45pm 14/8/16
meh, definitely bargain bin stuff to maybe check out in 6 months or so...Sony thru a s***load of money at them, they completely forgot about PC. The devs have apparently said they will have to get a team in to 'fix' the pc issues. But we still want you $60 clams USD please....yeh right. Lack of co-op is the kiss of death, game will be dead in a week or two. But they probably still made a s***load on the 'pre-orders' generated by the Hype machine.
samatt
Posted 09:10pm 14/8/16
People don't have to buy it. For all its faults it's impressive what they've achieved. I'm interested to see where this is at in 12 months. Has anyone finished the story yet? Been watching bits and pieces on Twitch while working.
Midda
Posted 10:41pm 14/8/16
Played a mate's copy of NMS last night and today via Steam Family Sharing. I'd say about 4ish hours or so? While I can appreciate the technical achievement for a small indie team, it really is a flawed game—disregarding the s***** performance.

The game design is just riddled with inconveniences and annoyances. The inventory is frustrating, the UI is bad, the flight controls are restrictive, the combat is just downright clunky, exploration is regularly interrupted with annoying resource management, and to be honest, a lot of the time, it looks like a luanch Xbox 360 game. They were VERY selective with their screenshots. They weren't a lie or anything, but you're more often than not looking at blurry textures stretched over a rolly-polly height-map terrain.

But yeah, I agree Khel. I feel kind of bad for Hello Games, because I don't think they ever really anticipated to get this sort of reaction. What they've done is still impressive, and the s*** that's being piled on them by some gamers is just absurd.

The real shame is that if they had another 12 months of development time, it would probably be awesome. The space travel was sort of what I'd hoped EVE Online was going to be when I played it, it's just a shame there's not much to do other than scan stuff and shoot rocks.

For all its faults though, I hope they're not dissuaded from making a sequel or something. I reckon a NMS2 could be truly spectacular.
Khel
Posted 02:32am 15/8/16
I ended up getting it because it seemed like something I don't mind supporting and I have very poor impulse control, and yeah, the flaws are pretty much exactly what I expected the flaws to be. I mean, performance is a huge issue at the moment (it runs pretty s*** on my PC and starts stuttering horribly when I take off in the ship and I'm flying around at planet level), but that is what it is and hopefully it'll be fixed soon. Actually, it was partly the way they've responded to players that are having problems and their efforts to keep the community looped in that made me feel ok about still buying it even in its current state.

The procedural tech behind it is as cool and impressive as I expected, I played it for hours just on my initial starting planet exploring stuff. It falls down at times with a stretched, s***** looking texture or some terrain that doesn't look like much more than giant square blocks of differeing heights that have been eroded a bit, but when it works its truly impressive. I used plasma grenades to blow my way down into a huge underground cave network last night that was FULL of gold and plutonium. Came out with my suit and ship inventories full of gold and plutonium after literally hours of exploration and made like half a million credits, that was damn cool.

I like the whole slow burn of figuring out the mysteries and collecting language and piecing it together bit by bit and seeing more of conversations (actually, I really enjoy that aspect far far more than I should). And I like the feeling of discovery as you fly around and find new stuff. However, I feel like this isn't going to keep being fun. I mean its fun for the first few hours cos its the first time you're doing a lot of these things, its the first time I found a distress beacon that led me to a crashed ship I could salvage, or the first time I found a mysterious alien monolith, or the first time I explored and underground cave network full of riches. But will it be fun the 5th time? Or the 10th time? I'm thinking no, no it wont.

Because thats the other side of the coin of procedurally generated worlds, when you drop little bits of gameplay in there like a base with an alien in it or a secured warehouse or an alien monolith, they tend to be pretty canned and generic and static, I mean they have to be right cos you have no idea what sort of world they're going to get injected into so they have to be generic and bland enough to work in every possible situation. Which means once you've seen one alien in a room standing at a table with a trade network terminal next to him, you've kinda seen them all.

My first few hours spent on my starting planet, I was exploring everything, I was going to every question mark that come up, looting every box, talking to every alien, because it initially gives that same sense of progression you get in other games. Then you realise, you're not really progressing through the planet like you would in any other open world game, its not like Velen in the Witcher 3 where you can explore all the areas and do all the stuff and that zone can be considered 'cleared'. When you explore all the waypoints on the planet, then it just generates more planet and more waypoints. When you loot all the boxes, then theres just more boxes. Then you realise theres 3 or 4 other planets in the same system all with more boxes and more alien monoliths and more aliens standing behind desks, and then theres billions more outside of that. It starts to make that whole gameplay loop feel not only repetitive, but utterly pointless and inevitably pretty unfulfilling because you never reach a point where something feels done or cleared or beaten.

But, that was kinda how I expected it to be, I went in with my eyes open. For now the thrill of exploring and seeing new things is still carrying the game for me, and likely will for long enough that its still a worthy purchase. I think I need to adjust how I play though, its not a traditional game though, you shouldn't be thoroughly trying to explore and see every single thing on a planet, cos you just can't really, and then you burn yourself out cos you have to repeat the same loop on the next planet and the next planet and the next planet. Just enjoy exploration, fly around, see some new animals and some new scenery, maybe stop off and grab some s*** you need when you need to craft stuff, but I think I'm definitely going to take a more skim-reading type approach to exploring planets as I go forwards instead of the thoroughness I put into the first one.

My hat is off to them though, on a technical level. As a technically minded person I admire and respect the s*** out of their procedural tech and have since I first saw it demoed, was always dubious as to how it would translate into actual gameplay, but the tech itself has been realised well enough that I'm happy to throw some money at them, especially if like Midda said it encourages them to keep going and do a NMS2 with everything they've learned.
d^
Posted 08:27am 15/8/16
Subnautica is pretty amazing.
deus
Posted 10:56am 15/8/16
RE No Man's Sky PC performance issues.

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\settings\TKGRAPHICSSETTINGS.MXML

i edited this file in notepad.

changed the GSync value to false. saved and ran the game.

changed VSYNC to off in the menu, and framrate to MAX

went from 15FPS to 60FPS.

give it a shot guys, might be the fix you are looking for.
Khel
Posted 11:02am 15/8/16
I've got no problems with FPS in general, it runs fine, it just stutters like a motherf***** when you're flying, like its trying to load new stuff in and thats hitching up the rest of the game. When its not stuttering though my FPS is fine.
Whoop
Posted 01:51pm 15/8/16
Subnautica is pretty amazing.

I've played about 65 hours of it and honestly I've run out of stuff to do. I've started over a few times, gone after the reapers in the seamoth to taunt them and and attacked them with the repulsion canon or whatever it's called. Used the terraformer to tunnel my way across the map and explored some weird unfinished area that was like just a giant monolith (omg it's full of stars).

Being unfinished I know there's more coming and I don't regret buying it but it's just endless resource collecting and building massive bases (yes I know there's PDAs and bits of the story). They're slowly getting the exosuit in there (now called the PRAWN suit... really?) so I'm kind of looking forward to that but even in experimental mode you can collect the fragments but you can't build it.
Psycho
Posted 02:51pm 15/8/16
I'm sort of hoping that Dual Universe will be the space exploring/building experience I am looking for.

Dual Universe tech demo by Novaquark.
d^
Posted 11:49am 17/8/16
Looks promising.
Tollaz0r!
Posted 02:45pm 17/8/16

Because thats the other side of the coin of procedurally generated worlds


Roguelikes have been doing this for years and they do it very well with a s***-ton of replayability.
Khel
Posted 02:52pm 17/8/16
Still the same thing though, they're just the same chunks of gameplay assembled in different ways. Even if the colour pallette is different and the alien is wearing a funny hat, its still the same beats just dressed up differently. Can't really generate any sort of meaningful narrative or character development procedurally so the whole thing ends up coming off feeling pretty bland and lifeless.
Viper119
Posted 01:27am 19/8/16
Seems like a bit of a catch-22 though. How can you have a procedurally generated universe that is unique and also have strong customised narrative throughout?

I also think the hype train just got out of control, no way they'd ever meet those expectations. The game is essentially what they said it would be imo. Steam has it at 24,000 positive reviews and 19,000 negative reviews. Seems like most publications are giving it okay to good ratings.

Defo don't think they deserve the hate that's getting spewed their way, the gaming community is still so bleak! It's a indie studio and game after all. I imagine some peeps in Sony's marketing department decided to jump on the hype train and push it down the AAA marketing route. Can hardly blame the dev studio for that, or even the marketeers really, consumers need to use their brains.

I'll wait a bit longer for more patches and then check it out on PC I think.

Edit: btw, Fallout 4 and Skyrim were buggy as f*** at release and those studios basically backed fixes off onto the modding community.
maRtz
Posted 07:00pm 25/8/16
Sounds like hello games bit off more than they could chew... Should have started out with smaller games and built up from there.. Quality over quantity.
Whoop
Posted 08:58pm 25/8/16
Subnautica just got the exosuit upgrade so now we get to hang on to reapers and ride them like cattle! yee haw
BladeRunner
Posted 09:36pm 25/8/16
I'm still playing it. The game seems suited to me, I like mining for rocks (Jesus Christ Marie, they're not rocks. They're minerals). I found a huge vein of Emeril the other day and a Nickel one yesterday. I need to get a new ship, 26 slots is wearing thin but with a******* drone attacking me every 10 seconds, it's gonna take longer lol.
notgreazy
Posted 04:11pm 29/8/16
If they release a mod pack for the community NMS would explode.

Also, why the f*** is there no multiplayer? The game is crying for it. NMS + Dead Space game would be awesome. Imagine getting on a ship thats infected and whoops you're dead and it's spreading.
Khel
Posted 04:24pm 29/8/16
Imagine getting on a ship thats infected and whoops you're dead


Sounds like the best game ever!
Whoop
Posted 03:02pm 03/9/16
Does no mans sky have underwater tits? http://imgur.com/a/Vnwws
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