Newly minted AusGamers contributor Ben Salter was recently out at Respawn Entertainment to get a firsthand look at the single-player addition to Titanfall 2, which is set to expand upon the rich universe we were only visually teased with in the first game.
Here's a snippet from what he saw:
While more multiplayer games are relishing the freedom of no longer being compelled to offer a single-player component, Titanfall has moved in the opposite direction. Respawn didn’t think it necessary when it launched the franchise in 2014, but listened to the community when players asked for a solo experience to explore the lore that’s inherently relegated to the background in multiplayer.
Click here for our full Titanfall 2 campaign interview feature
“We had quite a bit of the lore built during the last game,” Game Director Steve Fukuda told AusGamers. “But in terms of expressing it, we had to go to single-player to really get it to sink in. If you’re busy playing multiplayer, getting shot in the side of the head, it’s very hard to pick up anything.”
The ecology of the world has evolved to invite an overtone of survival amongst biological creatures, most of them seemingly deadly, lingering amidst the chaos of a war largely fought between machines. Jack won’t only be confronted by men and mechs; he’ll have to face wild threats much more unpredictable.
Despite a looming October 28 release, Respawn wasn’t quite ready to handover the controller. In fact, in a candid hands-off presentation, producer Drew McCoy admitted he wasn’t sure how he was going to demonstrate the campaign to the media, and subsequently potential players. He decided upon 30 minutes of pre-recorded gameplay, jumping ahead several times to demonstrate the variety that should set it apart in a market crowded by first person shooters.