Our good mate Chris Stead who recently attended QuakeCon got an interesting bit of information out of id's Tim Willits who revealed that Quake Champions wasn't running on their id Tech 6 game engine.
Revealing the info over at
Finder, Stead asked Willits about Quake Champions being "compatible with Vulkan API", which eventually lead to the revelation that Quake Champions is actually running on a hybrid id Tech-Saber Interactive engine, and that it's all about speed. So, is there a problem with speed on id Tech 6? Because Doom is very fast. Is there something more to this? Should we be worried that Saber Interactive is involved at all?
We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, “alright guys, this worked out well for us. So we need to do it [with Quake].” But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.
All I can say is "hrm..."
What are your thoughts?
Posted 09:28pm 11/8/16
A new engine with vulkan sounds like good platform options and opportunities for the current pc gamer.
Posted 09:34pm 11/8/16
Posted 09:40pm 11/8/16
Posted 10:06pm 11/8/16
Posted 10:08pm 11/8/16
Posted 09:37am 12/8/16
What? Ever since QuakeWorld which was forked from the Quake engine, id's engines have had a server/client architecture that is designed specifically for multiplayer functionality. Quake 3's netplay is still fantastic in high and low latency environments, it was far ahead of its peers at the time and still holds up today.
last edited by SwissCM at 09:37:34 12/Aug/16
Posted 09:48am 12/8/16
Posted 10:06am 12/8/16