Our good mate Chris Stead who recently attended QuakeCon got an interesting bit of information out of id's Tim Willits who revealed that Quake Champions wasn't running on their id Tech 6 game engine.
Revealing the info over at Finder
, Stead asked Willits about Quake Champions being "compatible with Vulkan API", which eventually lead to the revelation that Quake Champions is actually running on a hybrid id Tech-Saber Interactive engine, and that it's all about speed. So, is there a problem with speed on id Tech 6? Because Doom is very fast. Is there something more to this? Should we be worried that Saber Interactive is involved at all?
We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, “alright guys, this worked out well for us. So we need to do it [with Quake].” But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.
All I can say is "hrm..."
What are your thoughts?