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Post by Steve Farrelly @ 12:49pm 01/07/16 | 4 Comments
Limbo is one of those indie games that was cool before is was cool to be an indie game. It's one of the go-tos of that scene when talking about how it blossomed, and it is a much-loved puzzle adventure. Its spiritual successor from Playdead is Inside, an equally dark and unique side-scrolling puzzler that tries very hard to sell the studio's maturity and to eek out its own place in the indie annals, but does it succeed?

Here's a snippet from our review:
Now, that intro is not meant to derail the game as a whole. From the outset Inside is an intriguing and engaging little beast. It slowly and masterfully presents you with wonderful puzzles and progression, without a single word being uttered, or displayed on-screen. It takes cues from games as far back as Another World as well as the studio’s first opus, Limbo, and through all of this a sort of mystery forms. You’re playing as what appears to be a young boy escaping from… something. When he’s caught, or when you fail a puzzle or succumb to a dangerous part of the environment, he dies gruesomely. And through all of it, you just don’t know anything.

In fact part of its marketing boasts solving the ‘mystery’ of the game, but at its close you’ll be more confused than ever. It’s the part of the experience that makes me so unsure about any of it. It’s almost as if Playdead had a tech demo someone in the studio built in Unity and they tried to contextualise a game around it. You could easily argue that the whole thing is meant to be left up to interpretation, but I think that’s a bit of a copout because games, by design, are an interactive form of storytelling that should supply enough agency to the player to master their own fates. And in Inside, this couldn’t be further from the truth, once the credits roll.
Click here for our full Inside review.

playdeadindie gamelimboinsideinside reviewausgamers review

Latest Comments
Posted 03:31pm 01/7/16
yes well you nailed it with interpretation: isn't that just what most art is all about though
Posted 10:46am 10/7/16
when i was playing through this i thought about how much better the time could have been spent on making the player character in a world from an existing story that makes sense like Ponyo or Chihiro

for me it kind of resolved as a bit of another Remember Me, a weirdly compelling anti authoritarian escape from something to do something something something

i dunno, ifwhen they release this on mobile they'll make a bit of doe ray
Posted 02:17pm 10/7/16
I really enjoyed it, even more than Limbo. It's definitely weird, Luke a David Lynch arthouse sort of weird, but I really liked that too. Which is weird cos I f*****g hate David Lynch movies.

Don't read these spoilers if you haven't played it. I mean really, don't. The game is best played not knowing wtf is happening imo.

The ending just felt poignant though, I didn't feel like I needed to know the detailed why and how of it all, but it was kind of touching that all that struggle was all just to not be Inside anyone, he just wanted to see the sunrise and feel the sun on him before it presumably died.
The alternate ending you can get from the room under the corn field has spawned a few theories about what was going on. In that ending the boy 'shuts down' and goes into that crouching pose that the controllable zombie things go into when they aren't being controlled. One theory I've seen is that it's supposed to be some meta statement on how you as the player are controlling the boy and the only reason he keeps pushing forward with no apparent motivation is because you're telling him to. The other one that I like more is that right from the start the blob is actually controlling him and making him come there to free it. Possibly even the boy was part of the blob all along, hence getting absorbed back into it. The zombie things seem like they were made out of the blob, and it's as the boy gets closer to the blob that he gets more powerful and can control them without needing a helmet, possibly due to the blobs influence getting stronger.
Posted 05:20pm 10/7/16
vay dank
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