Where we also had a chance to speak with lead designer Charles Staples from Obsdidian on all things space-faring!
Outta this World - Hands-On with The Outer Worlds
We've now given the next Call of Duty a true multiplayer run, and believe us - this is very legit.
Straight Up Fact: This is the Biggest CoD Multiplayer. Ever.
To celebrate the upcoming release of Gears 5, Seagate is releasing a limited Special "Gears 5" Edition of its popular Game Drive for Xbox
Win - A 'Gears 5' Special Edition Seagate Game Drive For Xbox
Star Wars Jedi: Fallen Order is shaping up to be a franchise in waiting and exactly the sort of Force experience we've been craving for a number of years...
Star Wars Jedi: Fallen Order - The Force is Strong in This One
Post by Steve Farrelly @ 12:16pm 23/06/16 | 3 Comments
Ghost Recon: Wildlands' open-world reveal at E3 2016 was one of the big surprises from the Ubisoft camp, and while I've already shared with you a written hands-on experience, I've also gone ahead and put together a video showcasing three gameplay captures I managed to nab from E3, featuring a single mission, with three different approaches.

The idea here is to highlight how diverse the game is in terms of its emergent qualities against myriad dynamic systems, when driven by four individuals in co-op. In other words, how the game can change based on player-choices. The actual mission was relatively long, so Part 1 of this video highlights the first part of the mission, and I'll be hosting Part 2 in the coming days.

Watch the video embedded below and drop your thoughts on Ghost Recon: Wildlands in the Comments section.





e3 2016ghost recon wildlandsvideogameplay videohands-on





Latest Comments
d^
Posted 12:51pm 23/6/16
Good stuff Steve although I'm a bit worried about how relaxed they've made the game, I guess it's more casual than previous Ghost Recon games?
Llian
Posted 05:37pm 23/6/16
Looks good. Looking forwards to this game. Last GR was bad...
MrWolf
Posted 08:24pm 23/6/16
As a long time GR/R6 fan my gripe in recent titles has been that if you go loud the AI a short distance away doesn't notice or respond OR (even worse) only spawned as you passed a certain point on the map sometimes resulting in the enemy appearing in previously cleared rooms.

I'm hoping they've worked on this cause my fave co-op memories were of wave after wave of enemies rushing my teams position because one guy mistakenly fired his Para instead of his silenced M4.
Commenting has been locked for this item.