Post by KostaAndreadis @ 03:42pm 22/06/16 | 1 Comments
After Microsoft shuttered Lionhead Studios earlier this year, and with it the promising Fable Legends, many fans were probably right in thinking that was the last they would hear about Fable for a very long time. But in a surprise move, and with Microsoft's blessing, ex-Lionhead devs took a secret Fable CCG (competitive card game) to Kickstarter in the hopes of wrapping up development. But after a lackluster crowdfunding debut, the Kickstarter campaign was unceremoniously cancelled. But, not for good.
In the end Fable Fortune only managed to raise £58,852 of its £250,000 target, but thanks to some outside funding developer Flaming Fowl Studios will be bringing Fable Fortune to Steam in the form of a closed beta. Flaming Fowl took to Kickstarter to update its backers on the good/bad news situation.
With the immediate future of Fable Fortune now secure, we have taken the decision to end our Kickstarter campaign early to focus on releasing a Closed Beta build as quickly as possible. As we've always stated, we want to make this game with your help, your feedback and your input. We have huge plans for Fortune and we know that whatever happens in the future, it all started with our already incredible community.
Although we will now be concentrating on the Closed Beta, the Alpha build will remain available during this period and we’ll be looking to deliver a balance update in the very near future. Additionally, in return for your fantastic support, we will be providing all Kickstarter backers with access to the Alpha build and will then migrate ALL players over to our Closed Beta! This means that our backers will continue to be the very first players to get their hands on the latest content and features.
Thanks to your support and the positive reviews from our current players, we know we have something special on our hands and want to enable as many people as possible to experience Fable Fortune over the coming weeks and months. Ultimately, we believe following this path is the best way to achieve this goal.
Which in a way, is a happy ending of sorts. And with the success of Hearhtstone, the announcement of a standalone Gwent, and the Elder Scrolls card dealy, even though the market has seemingly gone card game crazy in the space of a year or so, there's always room for one more.