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Post by KostaAndreadis @ 01:24pm 15/06/16 | 8 Comments
Blizzard's Overwatch is certainly popular, and the accessibility of the hero-based shooter make it one of the most fun and varied multiplayer games in a long while. We love it. But with news that there are now 10 million people playing the game, we're taken aback. Mainly because that's a whole lotta people! A whole lotta.

With popularity like this it probably won't be long until Blizzard announce some additional content coming to the game in the form of new maps or heroes. But in the meantime the first patch for the game has hit the PC version, with some minor balance changes to both McCree and Widowmaker. The changes will also be headed to the PS4 and Xbox One versions in the future as part of a larger patch.


  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

  • Widow’s Kiss
    • Alternate Fire (Scoped Shot)
      • Base damage decreased from 15 to 12
        • Note: Scoped shot damage multiplier remains unchanged

      • Headshot damage multiplier increased from 2x to 2.5x
      • Players must now wait for the unscoping animation to completely finish before scoping

  • Infra-Sight
    • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

overwatch10 millionplayersblizzardpcpatch

Latest Comments
Posted 03:36pm 16/6/16
And yet I struggle to find games...
Posted 04:08pm 16/6/16
Really? Are you sure its not your ISP screwing with you or something? I know in the past theres been some ISPs that seem to have screwy routes to Blizzard servers, I know Optus has had trouble with it in the past. Think the most I've ever had to wait for a game is a minute, and that was with a full 6 man premade so it takes longer to find a match, queing solo I'm usually in a game in seconds.
Posted 04:27pm 16/6/16
not likely it would have anything to do with stale routes or unoptimised bgp Khel, more likely just simply transit link capacity/router cpu load during peak usage times
Posted 05:11pm 16/6/16
I've never had any problems finding a game within a minute or 2 of searching. Ping is consistently good - ~40-50ms. Problem is just with you friend.
Posted 06:20pm 16/6/16
I call BS
Posted 08:39pm 16/6/16
There is something weird with their match making system.

I strongly suggest following the advice in this link

But beyond that I notice if my win:loss ratio gets over 57% it can take a long time to find a game.
Posted 09:33pm 16/6/16
The only time I struggle to find games is if I'm grouped with people - in which case it has to wait for a game to be available providing the number of slots we need to fill, and sometimes the weekly brawls take a little bit of time to get in to. But other than that, it's rare I've seen searching take longer than a minute.

In terms of ping, I ever ping 17 or 172 - depending on whether I end up on an AUS server or a USWEST server.
Posted 11:10pm 16/6/16
in which case it has to wait for a game to be available providing the number of slots we need to fill

Its not just that, when you're in a group it also tries to match you against other groups of the same size, so the pool to choose from is smaller too
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