The saddest day will come when I have nothing left to do in The Witcher 3: Wild Hunt and all of its expansions, but with so much on offer (and me in at more than 500 hours and counting), that might not come any time soon. Still, with the latest expansion -- Blood and Wine -- now out in the wild and standing as the final piece of content for the phenomenal game, a void is already beginning to form in my gaming heart of hearts.
Here's a snippet from our review:
It’s a gorgeous landscape, pulled right from ancient romantic medieval tales. Mimicking the rolling hillsides of France, Toussaint is littered with colourful vineyards and quaint villages. From almost anywhere in the game, the palace of Beauclair rises from these greener pastures, nestled over the countryside as a reminder of the Duchy’s role as both protector and ruler. This picturesque place sells the unseen dread in the game’s story tenfold, because it’s juxtaposed -- visually -- to the grim and dark tale at hand. Velen’s monsters and rude, downtrodden denizens were befitting the war-ravaged landscape, but in picture-perfect Toussaint, the underbelly becomes more nefarious; more dangerous. Because you almost don’t expect where, why or when it will rear its ugly head.
Click here for our full Blood and Wine review
Without giving too much away to those of you who haven’t jumped in yet, Blood and Wine centres around vampires. And not just the lowly vampires we faced in Wild Hunt -- this is highbrow in-depth stuff. Like, arguably the greatest vampire lore ever crafted. It’s deeply layered and complex; rich and ever-rewarding the deeper you choose to go. The presented story is generally enough, but there’s plenty of literature littered throughout the adventure for you to sink your teeth into (pun absolutely intended), and each character’s performance is largely brilliant in delivery. This is some of the greatest storytelling in videogame form.