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Post by Steve Farrelly @ 02:20pm 31/05/16 | 0 Comments
We had a chance to chat with two key Infinity Ward developers in Taylor Kurosaki and Jacob Minkoff, who serve as narrative director and design director, respectively, on Call of Duty: Infinite Warfare. Among a lot of cool information, they also revealed that one of Saturn's moons -- Titan -- would feature as an actual battlefield for the game.

We also learnt that outside of the regular grunt gameplay, players would be issuing orders to "thousands of personnel", and that your ship -- the Jackal -- would be an integral part of both Earth and space-based gameplay.

Here's a snippet:
AusGamers: Ghosts dabbled with zero-g, can we expect this to be highly expanded in Infinite Warfare?

Taylor: While there was some quick zero-g combat in Ghosts, the way the story and setting impacts gameplay has allowed for an all-new zero-g combat system in Infinite Warfare. We have RCS thrusters and a grapple, which both allow the player to close gaps and get to cover in a zero-g environment. ‘Up’ is a relative direction when no gravity exists, which the player can use to their strategic advantage against the enemy, flanking them on every axis. It’s been an exciting part of the development process to create the visceral combat that’s hallmark to the series, and bring it to space. It’s been an important challenge we’ve undertaken. And it all fits in the variety of gameplay in Infinite Warfare, in space, in zero-g, on the ground on Earth, other planets and more.
While everyone is still frothing over Battlefield 1's announcement, everything the IW guys tell us here does point towards a shift in the CoD landscape, and either way come year's end at least you'll have a shooter set in space alongside a shooter set in history.

Click here for our full Call of Duty: Infinite Warfare interview.

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