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Post by KostaAndreadis @ 02:35pm 30/05/16 | 0 Comments
With the game all set for release next month, the word on the street has been a little bit quiet lately when it comes to No Man's Sky. And now we know why, with the release of Hello Games ambitious new sci-fi game being pushed back a few/several weeks to August 9 (US), August 10 (Europe), and August 12 (UK). The reason? Well with a game as huge in scope as this one, extra time to polish up any remaining rough edges.

Hello Games founder Sean Murray posted the following on the official PlayStation Blog regarding the delay.

Hello, Sean Murray from Hello Games here, working extremely hard on our game, No Man’s Sky.

The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.

However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.

After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.

We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.

The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.

And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

To the loyal community who’s stuck by our side since the unveiling of No Man’s Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking that you’ll still look forward to exploring our universe despite the slight delay.

Thank you so much,
Sean


A delay of this nature is not uncommon, and outside of feeling upset because your anticipation took a hit, you'd think that coming to terms with this news wouldn't be the end of the world. Of course in the world of internet comments, anonymity, and "community" this has led to a number of death threats and abuse thrown towards the developer. Which as ludicrous as that sounds, after all aren't they fans, you remember that people took personal offense towards the new Ghostbusters movie. Which, when you get right down to it, has about a 0% chance of being as terrible as the actual original-cast led Ghostbusters 2.

But anyway, we're all going to have to wait a little bit longer until we get to play No Man's Sky. And in the end, get the version that the developer is happy with.



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