At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by Steve Farrelly @ 04:47pm 17/05/16 | 1 Comments
While we were lucky enough to see more than just that impactful debut trailer, EA also gave us access to DICE's Daniel Berlin who, while not being able to talk about much, managed to give us bits and pieces on the era, telling the right stories, building authenticity and whether or not horses can climb on board biplanes.

Here's a snippet from our interview feature:
“I think it is a bold step for us,” admits lead world designer Daniel Berlin when we asked about the decision to go to WWI. “It is a passion project for DICE, we wanted to make this era, this is our idea, we are pushing this and like I said, it’s a passion product. But, at the end of the day it’s [also] an entertainment product. Just like you would come home from work and watch, say, a murder-mystery and that murder-mystery is about some gruesome murder, it’s still entertainment, and you buy it because it’s entertainment. So it’s the same thing for us, yes it is a war entertainment product, but we’re still going to be respectful to the era in terms of authenticity to some extent, so… I can’t really stress more that it’s an entertainment [product] first and foremost.”

Rumours had circulated for a while that DICE might devolve the modern state of shooters by going to back to World War II, or even World War I, and is the Internet’s reaction to the whole thing is anything to go by, it’s a devolution the space has been screaming out for. Call of Duty, on the other hand, has opted to take their series into the far reaches of our solar system with spaceships and other planets and moons. This year the two franchises couldn’t be further apart, but it’s looking like Battlefield 1 has already claimed the hype award.
Click here for our full interview feature with DICE's Daniel Berlin.



battlefield 1diceeatrailerinterview





Latest Comments
HurricaneJim
Posted 08:09pm 17/5/16
It will take quite a bit for Dice to beat Battlefield 1918.
Commenting has been locked for this item.