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Post by KostaAndreadis @ 03:12pm 02/05/16 | 0 Comments
Last week DOOM and Quake designers John Romero and Adrian Carmack launched a Kickstarter campaign for a new action-packed FPS called Blackroom, one that quickly drew a lot of attention and criticism for the lack of anything shown outside of some concept art. Albeit some pretty cool concept art. And now based on feedback, and the fact that it looked like it would fall short of its intended funding goal, the campaign has stopped. But it will be back at some point in the future, alongside a playable demo.

The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.





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