Post by KostaAndreadis @ 03:21pm 19/04/16 | 13 Comments
The latest update for The Division saw the introduction of a new high level end game mode called Incursions, with the first of many, Falcon Lost, introduced in the latest patch. Coupled with the introduction of set items and a gear score to determine an item's worth, the stage was set for players to take this all new challenging mode head on for a weekly reward of the shiny-and-bright loot variety. One that over time would boost their player's stats, paving the way for the next update, Incursion, or what have you. Well, that was the plan. Until it was exploited.
The first Incursion introduced to The Division in the free 1.1 update, called Falcon Lost, is for lack of a better word, a horde mode. And an epic one at that. Taking place in a large warehouse filled with countless enemies and a large armored vehicle, the goal is to survive 15 increasingly hectic waves, and at regular intervals slowly chip away at the armored vehicle which, when destroyed, triggers the end of the mission. And the receiving of high-level loot.
As someone who completed Falcon Lost on hard (the easiest of the two versions) this is no easy feat, and calling it hectic is probably an understatement. It leans on the side of punishing, almost to a fault. You could even use Falcon Lost as an example to point out some of the overall faults in end game Division content as a whole. Enemy grenadiers that never run out of grenades and constantly throw them, shotgun dudes that can take you down in two hits, snipers that never miss, and so forth.
Which is what Division-ites would probably be discussing, if someone didn't figure out a way to easily exploit Falcon Lost in order to get a seemingly never ending stream of high end gear. Stuff that was supposed to take weeks of steady play to obtain. The glitch, or exploit, was laughable in its execution. Essentially you used mobile cover to magically transport through a brick wall, bypassing some trigger, allowing a group to slowly take out the armored vehicle with sticky bombs.
So instead of playing the mode, people did this. On challenging too, netting themselves the highest level gear possible. And like the saying goes, "wash, rinse, repeat." It took Ubisoft and Massive a few days to fix this exploit, where in turn players found another exploit. Albeit, a pretty creative one.
At this point the game now seems to be Ubisoft playing catch-up with exploits, something that has plagued the game since day one. But at least back then it was more innocent, players simply using enemy re-spawn glitches to farm materials. Now, with high level gear The Division has been divided into the haves and the have nots, those that exploited and those that haven't.
In a step to address this ongoing issue Ubisoft has taken to the game's forum to post the following,
We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.
Exactly how punishment would work is anyone's guess. But the fact remains that Falcon Lost probably signals the point where Ubisoft lost control over The Division. Here's hoping they can regain control.