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Post by KostaAndreadis @ 02:45pm 06/04/16 | 4 Comments
The next patch for The Division will bring the game up to version 1.1 and in doing so will introduce a new end-game challenge, and the game's first 'Incursion'. But fans of The Division already know that, the icon has been sitting there on the map screen since launch. Today though we've got the full patch notes for the upcoming update, where there's details on all the new stuff coming plus some great fixes and changes that should make playing the game once you reach Level 30 a hell of a lot better.

In its current state a lot of the end game content in The Division is fundamentally broken, resulting in stuff like Credits and Dark Zone Funds becoming all but useless once you hit the end game. With anything of worth costing Phoenix Credits, which are hard to come by outside of 'farming', it limits what activities you actually get rewarded for. Right down to maybe one or two things. And to make things worse, progressing in the Dark Zone meant that most of the items for sale were limited to those who had reached Dark Zone Level 30 or 50, resulting in a situation where once you finally reached Level 30 all the Level 30 items for sale were basically useless.

Now, these might sound like huge problems for the The Division. But as per the following update we can clearly see that they were easily fixed. And better yet, make getting back into the game feel like a worthwhile experience.

Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Nice!

The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits

Great!

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
  • Superior (Purple) items: Rank 15 instead of 30
  • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

Perfect.

So yeah, it's great to see the above changes alongside the introduction of Incursions, Assignments, Gear Sets, and new High-Level Items.

Plus, something called Operation ISAC assignments.



Here's be the full patch notes.


Falcon Lost
  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission “General Assembly” to access this mission
  • The encounter is balanced for 4 players with high level gear

Gear Sets
  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician’s Authority” – enhances electronics and support capabilities
    • “Striker’s Battlegear” – provide bonuses for assault capabilities
    • “Sentry’s Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers


Trading
  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments
  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Assignments come in different categories:
    • Combat
    • Dark Zone
    • Crafting

  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops
  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score
  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera
  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    vPlayers can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons
  • Added new High-End named weapons:
    • Warlord: Assault Rifle
    • Valkyria: Submachine gun
    • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


GAME CHANGES

Gameplay
  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
  • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    • Level 30: 1-3 Phoenix Credits
    • Level 31: 2-4 Phoenix Credits
    • Level 32: 3-5 Phoenix Credits


Dark Zone
  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    • Superior (Purple) items: Rank 15 instead of 30
    • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

  • Added a new Dark Zone bracket for characters with Gear Score 160+

Crafting
  • Increased costs for converting crafting materials and crafting High-End items:
    • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

  • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

User Interface
  • Added gamepad deadzone calibration in settings menu (all platforms)

BUG FIXES

  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more

PC specific
  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area


The Division Update 1.1 will go live April 12.



the divisionupdatepatch notesbug fixes





Latest Comments
Mordecai
Posted 04:28pm 06/4/16
Increased costs for converting crafting materials and crafting High-End items:

10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item


Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2


This bit is making people mad over on reddit.
KostaAndreadis
Posted 04:58pm 06/4/16
Yeah, understandable. I don't get the reasoning behind it. Maybe high-end material gets rewarded to players who complete assignments? If so, then it might balance itself out.
Sereck
Posted 05:53pm 06/4/16
Seems a bit unnecessary too me as well. You can potentially use hundreds of materials trying to get high-end gear that isn't useless. No need to make that process even more laborious.
Khel
Posted 06:19pm 06/4/16
Classic mmo move, increase the length of the tail and fill the gap caused by lack of content by increasing the grind
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