Post by KostaAndreadis @ 02:45pm 06/04/16 | 4 Comments
The next patch for The Division will bring the game up to version 1.1 and in doing so will introduce a new end-game challenge, and the game's first 'Incursion'. But fans of The Division already know that, the icon has been sitting there on the map screen since launch. Today though we've got the full patch notes for the upcoming update, where there's details on all the new stuff coming plus some great fixes and changes that should make playing the game once you reach Level 30 a hell of a lot better.
In its current state a lot of the end game content in The Division is fundamentally broken, resulting in stuff like Credits and Dark Zone Funds becoming all but useless once you hit the end game. With anything of worth costing Phoenix Credits, which are hard to come by outside of 'farming', it limits what activities you actually get rewarded for. Right down to maybe one or two things. And to make things worse, progressing in the Dark Zone meant that most of the items for sale were limited to those who had reached Dark Zone Level 30 or 50, resulting in a situation where once you finally reached Level 30 all the Level 30 items for sale were basically useless.
Now, these might sound like huge problems for the The Division. But as per the following update we can clearly see that they were easily fixed. And better yet, make getting back into the game feel like a worthwhile experience.
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Nice!
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Great!
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
So yeah, it's great to see the above changes alongside the introduction of Incursions, Assignments, Gear Sets, and new High-Level Items.
Plus, something called Operation ISAC assignments.
Here's be the full patch notes.
Falcon Lost
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission “General Assembly” to access this mission
The encounter is balanced for 4 players with high level gear
Gear Sets
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
“Tactician’s Authority” – enhances electronics and support capabilities
“Striker’s Battlegear” – provide bonuses for assault capabilities
“Sentry’s Call” – enhances marksman capabilities
“Path of the Nomad” – provides bonuses for lone wanderers
Trading
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
Combat
Dark Zone
Crafting
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
vPlayers can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
Added new High-End named weapons:
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
GAME CHANGES
Gameplay
Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits
Dark Zone
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2 Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Yeah, understandable. I don't get the reasoning behind it. Maybe high-end material gets rewarded to players who complete assignments? If so, then it might balance itself out.
Seems a bit unnecessary too me as well. You can potentially use hundreds of materials trying to get high-end gear that isn't useless. No need to make that process even more laborious.
Posted 04:28pm 06/4/16
This bit is making people mad over on reddit.
Posted 04:58pm 06/4/16
Posted 05:53pm 06/4/16
Posted 06:19pm 06/4/16