Post by KostaAndreadis @ 02:00pm 22/03/16 | 10 Comments
With the release of DOOM inching ever closer, Bethesda has revealed all six multiplayer modes that will ship with the game, which range from the self explanatory Team Deathmatch to the awesome sounding Freeze Tag. In this mode people on the opposing team don't die, they simply become frozen. Fellow teammates can slowly thaw them out, or continue fighting, with the team who remains completely unfrozen winning.
Here's a rundown of the six modes on offer.
Soul Harvest
Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally’s soul to prevent their foes from gaining a soul point.
Freeze Tag
Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time. Players frozen within blocks of ice will slide around if they’re shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he’ll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally.
Warpath
King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path. This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle?
Domination
Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point. Of course, it wouldn’t be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune.
Team Deathmatch
One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play.
Clan Arena
The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning.
DOOM is out May 13. For more details on these new modes head to the official site.
I suspect that might be too many modes; if MP doesn't get enough traction because people are split amongst modes then it will make it harder to keep the online component alive.
I haven't seen much to make me think they're trying to make this a replacement/competitor to (say) Quake Live (i.e., trying to make it the default fast-action MP option for people that still like this sort of twitch gaming)...? Looks kind of fun though.
Is it me or are there just too many games coming out to split time between?
Hell, I've barely had time to get very far through Assassins Creed Syndicate, now I have Twilight Princess HD in the queue (plus Transformers), Rocket League is the go-to where it used to be Q3 for quick games, and now we've got Doom 3 and TMNT coming up.
Shame there isn't an Overload (Q3TA) style game mode.
I suspect that might be too many modes; if MP doesn't get enough traction because people are split amongst modes then it will make it harder to keep the online component alive.
I haven't seen much to make me think they're trying to make this a replacement/competitor to (say) Quake Live (i.e., trying to make it the default fast-action MP option for people that still like this sort of twitch gaming)...? Looks kind of fun though.
Looks like all of the modes are team based.
Do we know if you can choose a mode, or if its driven by matchmaking (thinking Overwatch style where you get dropped into a random match).
Posted 04:29pm 22/3/16
Posted 07:49pm 22/3/16
Posted 07:52pm 22/3/16
Arms Race, Artifact Attack/Defend, Bloodthirst, Clan Arena, Colossus, Conveyor, COOP, CTF, Deathmatch, Domination, Escort, Freeze Tag, Head Case, Hell Escape, Hell Gate, Hunted, Mission Command, Soul Harvest Struggle, Team Deathmatch.
Posted 08:09pm 22/3/16
I haven't seen much to make me think they're trying to make this a replacement/competitor to (say) Quake Live (i.e., trying to make it the default fast-action MP option for people that still like this sort of twitch gaming)...? Looks kind of fun though.
Posted 02:56am 23/3/16
Does look like a lot of fun though. I'll be playing.
Posted 12:24pm 23/3/16
Trust me ladies and gents the MP is so so bad its like quake3/quakelive at 25% gamespeed.
Game has no lan or mod support so gg dead game
Posted 01:29pm 23/3/16
Hell, I've barely had time to get very far through Assassins Creed Syndicate, now I have Twilight Princess HD in the queue (plus Transformers), Rocket League is the go-to where it used to be Q3 for quick games, and now we've got Doom 3 and TMNT coming up.
Shame there isn't an Overload (Q3TA) style game mode.
Posted 05:43pm 24/3/16
Posted 09:53am 25/3/16
Posted 10:38am 25/3/16
Looks like all of the modes are team based.
Do we know if you can choose a mode, or if its driven by matchmaking (thinking Overwatch style where you get dropped into a random match).