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Post by KostaAndreadis @ 03:19pm 11/03/16 | 0 Comments
When it comes to gaming Patch Day is kind of like Pay Day, or Casual Friday, or even Just-Another-Regular-Work-Day. It could go either way really, with a patch being something substantial or meaningless along the lines of "Added support for some tech peripheral nobody owns, let's say Ouya controllers". All of this is a roundabout way of saying that it's Patch Day in the world of XCOM 2, and that this one looks like a biggy. With several performance related fixes and tweaks.

Performance issues that have affected a number of users since the release of XCOM 2, making this a very special Patch Day for XCOM 2 owners. And this patch looks like the first of many expected over the course of the next few months.

Sgt. Joab "Joaby" Gilroy wishes you all a very Happy Patch Day

Here be the full patch notes.


    • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
    • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
    • Support for nVidia SLI and AMD Crossfire
    • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
    • Reworked Light Clipping Manager
    • Particle Vertex Buffer Reallocation
    • Optimization to shadows in the Avenger
    • Enable triple buffering to fix VSync performance
    • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
    • Disabled shadow casting from character lights w/in Avenger
    • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
    • Reduces the impact count of the Avatar Rifle
    • Removed a hitch that occurs when the camera enables/disables building visualizer
    • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
    • After changing graphics settings, based on the selected preset, extra crew will be capped
    • Character head mesh optimized


    • Mimic beacon rebalance: Price increased to 75
    • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
    • Wet Work is no longer retroactive
    • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge


    • Added a new recommended Steam Controller configuration with support for additional actions
    • Fixed an issue where VIP units would take damage when their origin location was damaged
    • Fixed an issue where Promotion Earned text appeared before action is seen on screen
    • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
    • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
    • Fixed an issue where weapons did not keep names and customizations upon tier bump
    • Fixed an issue causing some scan timers to go into negative time
    • Engineering items that are full squad upgrades are now designated in the UI
    • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
    • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
    • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
    • Minimized action camera obstructions
    • Minimized camera look-at hopping during AI abilities
    • Fixed an issue where Psi abilities did not trigger death cams
    • Kill Zone now respects concealment status
    • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
    • Buildings don't cut down when tabbing through units
    • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
    • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
    • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
    • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
    • Optimized Return Fire hits causing long delays
    • Optimized AI reveals causing long hangs
    • Optimized Wait actions causing long timeouts
    • Optimized falling unit visualization to timeout faster
    • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
    • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
    • Destroyed cover does not take reduce % to-hit on enemies


    • New option to only use Character Pool creations until the pool is exhausted
    • Bulletproofing bad saves from causing main menu crashes
    • Fixed an issue causing hitches in strategy
    • Fixed an issue where armor customizations did not save


    • Unit Highlighting Flash when targeting units


    • Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
    • Added camera rotation to MP

xcom 2patchpatch notesperformancefixessgt. joaby

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