Dying Light has, most likely, cemented Techland as a Triple-A developer. The game approached the zombie formula in unique ways and gave us a reverent character all gamers could related to, so it's not surprise the game's first real does of expanded content, The Following, is as good. (If not better.)
Here's a snippet from our review:
Dying Light was bloody brilliant. It borrowed the best bits from a handful of other games and tied them into a unique and cohesive whole, with an interesting narrative, a perfect score and some of the best in-game traversal we’ve ever seen in an open-world. That last point is poignant here, because the first proper expansion for Dying Light, The Following, gives us a new traversal tool on top of what we already have that fundamentally changes your approach to said open-world, while maintaining the pillars of the vanilla game. It’s a feat that should not be overlooked and speaks to the love of the IP Techland has. Dying Light was bloody brilliant, but The Following is near bloody perfect.
Click here for our full Dying Light: The Following review
Interestingly, Techland saw fit to take us out of the city of Harran for The Following, and into rural areas, complete with farms, warehouses, dams, a seaside village and more. Obviously, in such open environments there’s a question about how one gets from A to B. If Spider-Man were ever dropped into the countryside, he probably wouldn’t be web-slinging everywhere, and so Techland has given the player some wheels by way of a buggy that is far more important than any of the throwaway vehicles in games like GTA or Far Cry. In fact, your ride becomes an RPG extension of yourself: it’s tied directly to your skill and XP UI, and is completely upgradeable and customisable, but more importantly it becomes your premium mode of transport in an unforgiving expanse of a place, and right out of the gate it’s amazing.
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Link cause steve is tired:
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Posted 10:24pm 24/2/16
The first time I went out at night I literally almost shat my pants, so scary.