Successful Kickstarter roguelike, Darkest Dungeon, has found its way into the hands of our very own Glen "Barry McBruce" Gugliotti who has taken the emotional rollercoaster simulator for our review spin.
The unique thing Darkest Dungeon throws at players is the concept that all the game's heroes are actually human, and seeing as they're facing unspeakable evil and horror, they tend to get a little on-edge, adding a unique mental component to the game.
Here's a snippet from his review:
At its core, Darkest Dungeon is a turn-based RPG, governed by a brutal RNG/dice roll system where everything has a cost, one such example is Occultist class which can heal but also has a chance to cause the healed character to bleed, so much of the game falls under this Risk Vs Reward system. While exploring the dungeons below the manor, keeping the party’s torch lit results in a better chance to surprise enemies and take less adventuring stress, but it means you receive decreased loot from enemies. Do you spend your money on upgrading a hero's weapon and armor or do you buy provisions for the adventure? Its these constant decisions that keep you constantly second guessing yourself.
Click here for our full Darkest Dungeon review.