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Post by KostaAndreadis @ 02:45pm 02/02/16 | 4 Comments
Thanks to a new Status Menu for settlers that lets you know if they're being lazy and not meeting their daily Tato quota. Which then makes the dispensing of corporal punishment just that little bit more justifiable. As opposed to tyrannical. It can also be used as a handy tool to properly manage any settlement peacefully. Apparently. Anyway Fallout 4 has been patched! Released today for the PC version, with PS4 and Xbox One coming soon, the latest Fallout 4 patch also brings a number of improvements and bug fixes to the game.

The PC looks like it's also getting some graphical love with the addition of HBAO+, the fanciest and most advanced of the lighting effects. Spiffy.

This new patch brings the game up to version 1.3, which means probably means something. Here's the full list of changes.

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

In other Fallout-related news it looks like Bethesda is holding another E3 conference this year, which is neat. And a bit surprising as the one for last year seemed to only exist to service the announcement of Fallout 4. What will this year's show bring? Only time will tell. Literally, because it's still a bunch of months away.

fallout 4patchpcps4xbox onebug fixessettlersupdate

Latest Comments
Posted 05:11pm 02/2/16
MacReady’s Killshot perk now calculates headshot percentages properly

Noooooo, there goes my entire tactic.
Posted 07:47pm 02/2/16
Got properly stuck into this recently, have been enjoying it, though I don't like the settlement building in first person (if it zoomed out to some top down view that'd be awesome).

My god is it buggy though, and difficult to get running well, what a joke! It's basically F3 with a different setting and fairly lifeless.

I love Fallout but still disappointed Bethesda didn't put the effort in to make it a great game.
Posted 10:07pm 03/2/16
It's a great game but getting rid of actual stats and just having perk levels is what f***ed it, that and shallow dialogue and pretty bland areas where nothing interesting is happening.
Posted 06:44pm 04/2/16
Yeah I'm regretting throwing so many points into charisma, the conversation is shallow as.
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