At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
The side-scrolling 2.5D sequel improves on the Banjo Kazooie spiritual successor with some help from Donkey Kong Country.
Yooka-Laylee and the Impossible Lair Review
Bustin' makes us feel good in this remaster of the unofficial Ghostbusters 3.
Ghostbusters: The Video Game Remastered Review
Elements of the Souls-like wrapped up in a tale about human augmentation with chunky pieces of metal you’d refer to as limbs.
The Surge 2 Review - Sci-Fi Souls Returns
Post by KostaAndreadis @ 02:47pm 16/12/15 | 2 Comments
With id Software's classic PC side-scroller Commander Keen celebrating its 25th anniversary, John Romero has posted footage of a project he, John Carmack, and the rest of the id Software team (called Ideas From the Deep) worked on all the way back in 1990. That project? A PC port of the Nintendo classic Super Mario Bros. 3, that they used to try to persuade Nintendo to release the game on PC. It didn't work, but now we've got some footage of the port in action.

Super Mario Bros. 3 Demo (1990) from John Romero on Vimeo.

And apart from the pretty awful sound, which is par for the course for early PC gaming, what we see is pretty impressive. Built from the ground up with tech that would later make its way into Commander Keen it solved a lot of issues PC games had with smooth scrolling on EGA adapters. And in action this port certainly looks like Super Mario Bros. 3, albeit with some slightly off character movements and limited animation. Plus, Mario has these weird black eyes.

Anyway this is a fascinating part of PC history, as id Software would go on to define PC gaming for a large part of the '90s by continuing to push technology as seen in titles like Doom and Quake.

john romerojohn carmackid softwaregaminghistorysuper mario brospc port25th anniversarycommander keen

Latest Comments
Posted 05:01pm 16/12/15
Either those controls are gumby, or the person playing in the demo is.
Posted 05:12pm 16/12/15
it's not really a port. it was more like a proof of concept demo since they built it from the ground up using their own code etc.
Commenting has been locked for this item.