Post by KostaAndreadis @ 03:07pm 08/12/15 | 9 Comments
After the visually impressive and, for fans of the game, often awe inspiring gameplay trailer for Final Fantasy VII Remake we now know a few more details about the game. First up, due to the sheer size of the project, the plan will be to release the game in installments. Or episodes. Secondly, what we see is running on Unreal Engine 4, which is a fairly big departure from the studio's own Luminous Engine.
In terms of splitting the game up it makes sense, and is probably for the best. Final Fantasy VII is a pretty big game to rebuild from the ground up. And where that game would use simplified environments, pre-rendered backdrops, and old-school 16-bit overworld presentation, what we see so far with the remake seems to be, "yo, let's build all the environments in 3D and fill them with the sort of detail that feels almost out of place for a remake". Which, would be an epic undertaking. And Square Enix know this, game director Tetsuya Nomura recently stated, "If we dedicated our time to a single release, parts of it would become summarised, and we'd have to cut some parts. So rather than remake the game as a full volume, we decided to do multiple parts."
Ultimately this means that Final Fantasy VII Remake will not be the same game as the original. It looks like a remake, and revision, in the purest sense. A new version of a familiar story. This probably means the turn-based nature of the battles will be replaced by something more visceral and real-time, character dialogue and situations may be altered or emphasised for dramatic effect. In other words, the right kind of remake.
This won't be another boring HD Remaster. This will be the real thing.