And to quote Overwatch game director Jeff Kaplan "Hopefully, that alleviates some concerns that people have." Yes Jeffmeister, it certainly does. Even though the team-based shooter from Blizzard is still months out from release, the team are already looking at adding new heroes and maps to the game after launch. And sure, for a multiplayer shooter that doesn't exactly come as a big surprise but opting out of the Season Pass/Map Pack route is worth talking about.
Perhaps one of the biggest failings of a lot of shooters, well the bigger ones from the bigger publishers, is that they continuously cater to their core audience. Which usually leaves everyone else out in the cold. So after a game has been out for a few months in order to get the most out it you'll need to confer with a checklist that reads something along the lines of Base Game, Map Pack One, Character and Weapons Pack 'B', and so forth. Now, the fact that this trend seems to be thriving probably means that it's profitable, but that doesn't change the fact that fragmenting or splitting an audience into the haves and have-nots feels fundamentally wrong.
Overwatch is shaping up to be another stellar game from Blizzard, so here's hoping this 'one time purchase and then play all content' trend continues. Now, if it turns out they need some extra money to keep the Overwatch servers running, take a page (in addition to the dozens or so taken so far) out of Team Fortress 2's playbook. Hats. Hats, hats, hats.
Currently Overwatch is in closed beta which is due to stop for a short break later this week until sometime in January.