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Post by KostaAndreadis @ 04:36pm 18/11/15 | 7 Comments
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from the Overwatch stations. Turns out, he's fallen head over heels for Blizzard's take on Team Fortress 2. And sure, for most us our heads are way higher than our heels, but you get the idea. Anyway, in-between rounds of Overwatch he found time to chat to the game's principal designer, Scott Mercer. And talk about everything from accessibility, to the range of different heroes, and developing the game for PC and console.

"We look at all the characters and make sure that how all the buttons map to their abilities makes sense for all of them," Scott Mercer, Principal Designer on the game told us. We were sitting in either a small room or a large cubicle, depending on your outlook, while below us some 25,000 Blizzard fans lined up for all sorts of activities."That way we don't run into situations where it's like, 'Oh, I need to do this move, and I need to hit this button and this button and this button all at the same time,'" he continued, contorting his hand around an imaginary controller as he spoke. "But, wait, I don't have a finger for this button. Part of the console development's going through every single hero and making sure that the controls work for every single one of them."

Click Here to Read 'Overwatch - Accidentally Deliberate: a Chat with Blizzard's Scott Mercer, the Game's Principal Designer'


Latest Comments
Posted 05:45pm 18/11/15
I'm really loving this game, I haven't genuinely loved a multiplayer fps since probably RTCW. I mean I'm excited for Battlefront, but thats just cos its Star Wars, not cos its a particularly great FPS. But even now with it coming out tomorrow I kinda feel like I'd rather play Overwatch instead.

I dunno who wrote their network code, but its pretty magical. Even when playing on US servers from here it doesn't even feel like you have lag. Only time I've genuinely noticed lag is when you shoot a breakable part of the scenery, like a pot, and it doesn't break when your bullet hits it but a little afterwards. Playing Pharrah sucked, can't hit s*** with rockets, and I'd assume playing Widowmaker would suck pretty hard too. Mcree wasn't too bad, cos you can always rapid fire and unload on someone if precision shots fail but anything with a shotgun or spray weapon or melee is fantastic.
Posted 11:35am 21/11/15
Who got into the beta this weekend?

I'd love to play with some people who are a bit more team oriented, hit me up Joaby#6688
Posted 12:02pm 21/11/15
Still no invite >< f*****g killing me.
Posted 08:15pm 21/11/15
i didnt get invite :(
Posted 12:08am 22/11/15
super weakkkkk. Still playing on US servers, so i think they're trying to cut off aussie access where possible.
Posted 12:11am 22/11/15
Posted 12:24am 22/11/15
No access. FML.
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