Nathan "nachosjustice" Lawrence has put in the hard yards on Halo 5: Guardians, completing the game alone, and then in co-op (with our very own Joaby). He's also been dabbling non-stop in the game's addictive multiplayer (hence the slightly later review). So how does it hold up?
Here's a snippet:
Juggling fan expectations for the Halo series must be incredibly tricky for 343 Industries. It’s not just that the newish Halo kids on the block have inherited a hell of a mantle from Bungie, it’s also that we fans expect that a Halo game’s campaign experience will be just as compelling as the multiplayer (unlike, say, the Battlefield series). For the most part, Bungie achieved this lofty balance with its Halo games, but after an impressive first shot at the sci-fi series with Halo 4, 343 Industries has fumbled with one of the most important parts of a Halo experience: the solo campaign.
Click here for our Halo 5: Guardians review
In retrospect, I was probably more lenient on Halo 4 because it was the first game from 343 stepping into incredibly large Spartan boots, and it was towards the end of the Xbox 360’s cycle, which means that developers tend to push for graphical fidelity increases over gameplay improvements. Actually, that’s been a trend of the series, with the original Halo more noticeably open in approach than Halo 2. Despite the funnelling in Halo 4, 343 replaced the tiresome Flood threat from older Halo games with the deadly Prometheans, and it helped to balance out some of the weaker parts of the campaign.