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Post by nachosjustice @ 12:27pm 30/09/15 | 3 Comments
Harebrained Schemes, the developer responsible for three successful Kickstarter campaigns (including Shadowrun: Hong Kong), is back at it again a fourth time for BattleTech. The BattleTech project is being led by Jordan Weisman, creator of BattleTech and MechWarrior; Mitch Gitelman, producer of the MechCommander series; and Mike McCain, creative director of Harebrained's Shadowrun games.

The BattleTech project is being described as "turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe". According to the Kickstarter video, the team has already self-funded the first stage of development, which is a tactical skirmish game against AI opponents.

If the pledges hit $1 million, Harebrained will add a campaign. Crank it up to $1,850,000 and the dev will upgrade the campaign to be open-ended with side missions and procedurally generated missions, too. If demand is enough to get the game to $2.5 million, Harebrained says it will add a PvP mode.

If this sounds like your kind of thing, you can check out the Kickstarter page right here. The project has 34 days to go and, at the time of writing, had 9,500+ backers and has already made $686,000.



battletechmechsmechwarriorstrategyturn basedtacticaljordan weismanmitch gitelman





Latest Comments
Tollaz0r!
Posted 06:34pm 30/9/15
It looks good, I'm considering backing it.

Only, the recent Shadowrun games are rather simple in tactical terms and that makes me skeptical they can build solid tactical depth into this game.
DoCZero
Posted 10:55pm 30/9/15
I was part of the kickstarter with Shadowrun - to be honest , Jordan Weisman's team communicate really openly, frequently - and more importantly they execute their promises. The additional supporter gear was pretty cool. So YEP , I'm on board!
Joaby
Posted 09:34am 01/10/15
Did anyone ever play MekTek?

Java based, multiplayer focused tabletop battletech recreation. Had multiplayer, had factions you could join which played into a meta-game of Clan war, had resource management for building your mech units, points systems for hardpoints to keep s*** fair, had all the goofy bananas s*** you need from a battletech game like death from above and deliberate core overloading and what not.

Why don't they just make that game. Why can't I just play a battletech game which is basically exactly what battletech always was.
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