Post by KostaAndreadis @ 02:28pm 15/09/15 | 0 Comments
And it looks crisp, smooth, and very Halo. In this new video which details a portion of the Swords of Sanghelios mission, we get a decent look at single-player, which, still has the whole squad thing happening. But, gives players the ability to command their AI squad mates. Or, Spartans.
Check it out!
Also, in a recent developer post 343 Industries has confirmed that in order to hit a stable 60fps for the duration of the game, Halo 5 will adopt an adaptive resolution which will change according to the on-screen action. It's a great approach, and hopefully something that other developers could easily adopt.
Framerate is king for us on Halo 5. Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play. Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious.
60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.