Releasing a high profile game on PC these days is a matter of ensuring that a) it works, b) it works, and c) it works. Another bug and glitch-ridden PC game would most likely cause a lot of damage to a publisher's reputation, because people are starting to not only pay attention to but also report on the quality of PC releases. Which brings us to the upcoming Need for Speed from developer Ghost and EA. To ensure that a) it works the PC versions has now been pushed back to Spring 2016. Which in Australian terms is early next year.
Still scheduled to hit PS4 and Xbox One on November 5, EA is putting a lot of stock in Need for Speed as a sort-of reset of the franchise. Which is probably why it's going by the name of Need for Speed. In a statement Ghost has detailed that the PC version will take advantage of the hardware benefits available, which hopefully will result in a noticeable visual improvement when the game hits PC next year.
At Ghost, we’re united by one common passion... to deliver the best Need for Speed™ experience possible.
Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.
This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.
Other possible headlines for this piece include, "Caught Speeding! Need for Speed Delayed for PC" and "Vroooooooooom. Did you hear that? Need for Speed Just Zoomed Past November for a 2016 Release Date."