AusGamers recently had a chance to catch a demo for Halo 5: Guardians and gleam some information from 343 Industries' Josh Holmes who emphatically told us the game will be "galactic in scale".
Here's a snippet from our feature:
Guardians is a game set to genuinely shake-up the Halo platform. It’s a game that takes away the nomadic nature of the ‘I’ll do whatever I want, whenever I want because I’m Master Chief’ Chief, and throws in companions for you to not only work alongside, but to also build new, strong and emotional relationships with. It’s the “number one pillar” for the single-player campaign, as described by 343’s Josh Holmes -- a co-op-focused campaign but with a weird twist where the drop-in, drop-out angle doesn’t remove your co-operative avatar, and of any member of the team that leaves, AI simply takes over.
Click here for our Halo 5: Guardians
“Throughout the entire play experience, you are with your fireteam,” Holmes confirms when we ask if you’ll enjoy any solo moments with either Chief or Locke. “All the time, you’re always with four Spartans, and that’s our commitment to supporting co-op.”
It’s arguably the boldest move in the series, especially when it was confirmed that there’s only ever one person playing as Master Chief at all times (so if you join a buddy, you don’t inhabit Chief, you inhabit an available sidekick). Well, that and adding another protagonist by way of Spartan Locke who you’ll be sharing the agency narrative with. Whether you like it or not.
“Everyone will have the option when they’re playing to play as the primary player, or in a solo campaign,” he adds when asked about who gets to play Chief. “But we think that the ability to go in and play as other characters when joining your friends gives the campaign [some] nice replay value. There are subtle differences to the narrative that you’ll experience from those other perspectives, and so we think that’s a nice incentive as well.